|Overall Rating, 1 vote|
|Scenario Rank: --- of 560|
|Parent Game||Counter Attack|
|Layout Dimensions||43 x 28 cm
17 x 11 in
|Kill Them All|
|Scenario Requirements & Playability|
|Counter Attack||maps + counters|
Late in the day, Maj. Gen. Lee Kwon Mu committed his armored support to the battle for Hill 102, the right end of Obong-ni Ridge. Four T-34/85 tanks trundled forward and the Marine Brigade’s Pershing tanks rushed to meet them in what would become the first engagement between Pershings and the T-34/85’s they had been sent to Korea to combat.
The crews of every anti-tank weapon the Marines possessed rushed forward to meet the advancing armor: 75mm recoilless rifles, 3.5-inch bazooka teams, and M26 Pershing tanks. Two of the tanks were claimed by Pershings, one by bazooka rockets, and the last by Air Force F51 fighter-bombers. Without their armor support, the North Korean attackers melted away.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|2 Errata Items|
For scenario #15: Dust Clouds, use the original victory conditions before AP changed them, for better balance:
Victory Conditions: The North Korean Player wins if they eliminate 2 or more American steps, tanks count double. Anything else is an American Victory.
(JayTownsend on 2017 Jun 17)
The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing.
(JayTownsend on 2015 Dec 26)
|A Quick Scenario, It's Best Feature|
I was really disappointed in this scenario. I chose it because it was small and would play fast. That was true. A small group of North Koreans (6 units, including 1 unit of T34-85s) get the joy of attacking a bunch of Marines with Pershings and recoilless rifles who also hold high ground and a town. To win, the North Koreans have to achieve 2 of 3 objectives. Causing 2 step losses, not taking 2x as many step losses as the US and taking a town hex. Yeah, good luck with that.
I moved the NorK infantry onto a hill overlooking the town, along with the tanks. The SMG platoons went on a flank march. Since history said the Americans charged the North Koreans with everything they had and eliminated the tanks, I did the same. Assaulting uphill, I rolled a 7 for the US and snake eyes for the North Koreans, who were able to get a 2 result out of it. Huzzah! One victory condition achieved. Literally all I had to do now was go and hide so that the US didn't kill 4 steps of North Koreans and I'd win. However, my US self wasn't having any of that, and after long range AT fire reduced the T-34s, they sent more troops up the hill. the NorKs were too slow to get away, and casualties mounted. Meanwhile, the flanking force was pretty much shredded by the WPN platoon in the northern town.
I stopped on turn 11 of 12 when it was obvious the North Koreans had no shot. And, frankly, I'm not sure how, in the absence of huge amounts of luck, they can win this scenario. They are outgunned and on the attack and have tough victory conditions. At 12 turns and only a dozen units, it plays very fast, so if you just want to beat up some North Koreans, you might enjoy it. I won't be revisiting it.