Panzer Grenadier Battles on June 23rd:
Eastern Front #8 - Hammer of the Proletariat Panzer Grenadier #43 - The Duel
Eastern Front #9 - 28th Tank Attack Saipan 1944 #23 - Barring the Way
Eastern Front #10 - The Duel Saipan 1944 #24 - Hell's Pocket
Eastern Front #11 - Night of the Guards Saipan 1944 #25 - Armor After Dark
Fall of France #50 - Valley of Death Workers and Peasants #15 - Opening Moves
Panzer Grenadier #27 - Hammer of the Proletariat Workers and Peasants #16 - A Glimpse of the Future
Panzer Grenadier #32 - 28th Tank Attack
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Who Attacks Whom?
Counter Attack #2
(Attacker) North Korea vs America (Attacker)
Formations Involved

Overall balance chart for KWCA002
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
Scenario Rank: --- of 560
Parent Game Counter Attack
Historicity Historical
Date 1950-08-07
Start Time 11:00
Turn Count 20
Visibility Day
Counters 63
Net Morale 0
Net Initiative 0
Maps 1: 115
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 168
AAR Bounty 168
Total Plays 1
Total AARs 1
Battle Types
Meeting Engagement
Road Control
Off-board Artillery
Scenario Requirements & Playability
Counter Attack maps + counters

The Eighth Army’s attack plan placed the Marines on the far left flank of the Pusan Perimeter. They would take over the positions of the 27th Infantry Regiment and follow up the attack of the Army regiment to their right. As the Marines moved out, they found that the North Koreans had already infiltrated behind the Army battalion during the night and a confused meeting engagement erupted.


The confused fight eventually drew in troops from the Army’s 27th Infantry Regiment, which was supposed to be leaving the front. Meanwhile the sun beat down mercilessly, with 30 Marines falling with heat prostration but only five to enemy fire. Finally the Marines secured their new positions and drove off the North Koreans, but the NKPA had successfully kept the Marines from even launching their attack.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).

Display Order of Battle

America Order of Battle
Marine Corps
  • Motorized
North Korea Order of Battle
  • Motorized

Display Errata (1)

1 Errata Item
Overall balance chart for 1466

The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing.

(JayTownsend on 2015 Dec 26)

Display AARs (1)

Death Valley Days
Author thomaso827
Method Solo
Victor America
Play Date 2017-06-12
Language English
Scenario KWCA002

The NKPA enters from the north and the USMC enter from the south into a meeting engagement. USMC has a better firepower, better range and twice as many mortars, but the NKPA are pretty tough, with their 5 SMG platoons, those can hurt if they get close. The NKPA won the initiative but with only one action, so the NKPA major starts out with the whole force online except for the mortars, mounted in the single GAZ and lead by one of the poorer valued LTs in the force. The Marines have enough leadership to have every 2-platoon stack with a good leader, where the NKPA have to string out 3 stacks with no leaders, having to follow the leader. First thing, both sides mortars get in to good high ground positions on turn 1. The NKPA are stretched in line from one side to the other centered on the road, while the USMC comes in in 3 groups, lead by the LTC, Maj and the best of the Captains. As contact is made, the battles go from ranged fire to hand-to-hand, and the NKPA on the US left are losing badly, while the US center breaks and falls back, and the US right holds on, taking morale losses but inflicting step losses in return. The NKPA attacking in the center play a game of chase trying to catch the Marine LTC, the Major and the Sergeant that have managed to survive while losing several steps of troops. They swing around behind the US troops holding the US right and form a 3rd hex preparing to be assaulted with 2 platoons that have rallied and joined them. The Marines on the left wrap up and head east to join the fun on the US right, while dice rolls go very much in the Marine's favor in the 2 assaults going on. US arty and mortars seem to have bent tubes today while the NKPA have done enough damage to earn their rice and kimche, but it hasn't helped enough, and in the end, the US wins, 20 steps of NKPA losses to 13 Marine, a minor victory. Had the scenario depended on exit points, it probably would have been an NKPA win when the SMGs broke through the middle. Great game.

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