Panzer Grenadier Battles on January 16th:
Panzer Grenadier #50 - Red Vengeance Sinister Forces #12 - Red Vengeance
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Graveyard of Armor VIII: Giving Their All
Kursk - Burning Tigers #17
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 505th Heavy Panzer Battalion
Germany 6th Infantry Division
Soviet Union 16th Tank Corps
Soviet Union 3rd Antitank Brigade
Soviet Union 95th Rifle Division

Overall balance chart for KRBT017
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
Scenario Rank: --- of 598
Parent Game Kursk - Burning Tigers
Historicity Historical
Date 1943-07-08
Start Time 13:30
Turn Count 18
Visibility Day
Counters 126
Net Morale 0
Net Initiative 2
Maps 2: 41, 43
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 165
AAR Bounty 163
Total Plays 1
Total AARs 1
Battle Types
Delaying Action
Enter & Exit
Hill Control
Urban Assault
Off-board Artillery
Scenario Requirements & Playability
Kursk - Burning Tigers maps + counters

To secure Hill 274, XLVII Panzer Corps ordered a few of the remaining operational Tigers of 505th Heavy Panzer Detachment to spearhead the attack. Instead of supporting a panzer unit weak in infantry they now supported the 6th Infantry Division, an arrangement that had worked well in the past. Lemelsen and his staff hoped the additional manpower available to support the huge panzers would tip the scales in their favor.


The 6th Infantry Division left everything they had, including a large number of dead, on the battlefield. Inch by agonizing inch they forced the stubborn Soviet Guards from the north side of the hill. Desperately fighting for the elusive breakthrough, the Germans forced the enemy onto the back slope but the breakthrough they needed would not come.

Users recorded few good words regarding the Goliaths so it is interesting that the 505th Heavy Panzer Detachment claimed to have achieved excellent results from theirs. Panzer Company 312 claimed to destroy a T-34 tank, three antitank guns and several pillboxes in exchange for four of their 20 Goliaths. Despite the arrival of more Tigers, the 505th Heavy Panzer Detachment's commander deemed his unit no longer fit for combat at the end of the day and they were withdrawn for rest and refitting.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Germany Order of Battle
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Motorized
  • Motorized

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 484

Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5.

(petermc on 2014 Feb 14)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

Soviet All Was Not Enough
Author Retiredgrunt17
Method Solo
Victor Germany
Play Date 2017-10-18
Language English
Scenario KRBT017

Turn 1-4. The Soviets have set up far enough back that the Germans need a few turns to move forward for the attack.

Turn 5-12. The Germans grind out the forward Soviet positions and move on to the ridge.

Turn 13-18. The Germans control the town hexes and exit enough units for a German victory. The Soviet tactic of a near suicidal counterattack with their armor almost held the Germans up long enough. Almost is only good for horsheoes andnhand grenades though.

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