Mt. Austin VIII
Jungle Fighting #26
|(Defender) Japan||vs||United States (Attacker)|
|Japan||10th Mountain Gun Battalion|
|Japan||124th Infantry Regiment|
|Japan||228th Infantry Regiment|
|United States||182nd Infantry Regiment|
|United States||35th Infantry Regiment|
|Overall Rating, 3 votes|
|Scenario Rank: --- of 607|
|Parent Game||Jungle Fighting|
|Layout Dimensions||84 x 55 cm
33 x 22 in
|Kill Them All|
|Scenario Requirements & Playability|
|Battle of the Bulge||counters|
|Guadalcanal||maps + counters|
For their next attempt, the Americans tried to drive in the Japanese position from the west. One company each from 35th and 182nd Infantry Regiments and an additional platoon mounted a late afternoon attack.
The two companies caught the Japanese a little unawares and took some ground before being brought to a halt. Although only a corner of the GIFU position had been captured, the destruction of several Japanese machine-guns and a pillbox had a demoralizing effect on the defenders as it clearly demonstrated their decreasing ability to resist American pressure.
Elsenborn Ridge or Cassino '44 may be used for the U.S. units.
|Mt. Austin VIII turns was not enough|
Had time for a quick scenario so played Mt. Austin VIII.
The Japanese set up entrenched in three hexes, with the Americans nearby in greater numbers. The Americans were able to get a couple of disruptions with their off-board artillery and close range direct fire, and went into the assault. Assaults were extremely tough due to the jungle, the Japanese entrenchments, and their higher morale. With their greater numbers, the Americans were only reaching parity on the assault tables, and the Japanese got first fire.
The Americans were able to eliminate the Japanese artillery with the first assault, and then maneuvered their other units to assault the weaker defenders. Eventully they demoralized some of the defenders, but only eliminated one more step with a free shot.
With more time, I think the Americans could have pulled off a win. In the end they only took one entrenchment (they needed two for the win). Casualties were low. None for the Americans, two step losses for the Japanese, plus one unit which ended the scenario demoralized.
A very quick scenario to play, but lots of assault-style die rolling.
|A Tough Nut To Crack|
The Japanese put the two reduced units in the southern entrenchment and the full strength units forward. The Americans weren't able to take sole control of any of the hexes and assaults were still going on in two hexes when the game ended. This scenario appears awfully difficult for the US player but would warrant playing again to see if a differnet US strategy might change the outcome.