Panzer Grenadier Battles on February 20th:
An Army at Dawn #32 - Kasserine Pass: Gore Force Nihon Silk #2 - Koepang, Day One
An Army at Dawn #33 - Kasserine Pass: Egged On
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Mt. Austin VIII
Jungle Fighting #26
(Defender) Japan vs United States (Attacker)
Formations Involved
Japan 10th Mountain Gun Battalion
Japan 124th Infantry Regiment
Japan 228th Infantry Regiment
United States 182nd Infantry Regiment
United States 35th Infantry Regiment

Overall balance chart for JuFi026
Side 1 1
Draw 1
Side 2 1
Overall Rating, 3 votes
Scenario Rank: --- of 607
Parent Game Jungle Fighting
Historicity Historical
Date 1943-01-18
Start Time 17:00
Turn Count 8
Visibility Day
Counters 23
Net Morale 1
Net Initiative 4
Maps 1: Guad-ME
Layout Dimensions 84 x 55 cm
33 x 22 in
Play Bounty 126
AAR Bounty 156
Total Plays 3
Total AARs 2
Battle Types
Kill Them All
Rural Assault
Off-board Artillery
Scenario Requirements & Playability
Battle of the Bulge counters
Guadalcanal maps + counters
Jungle Fighting book

For their next attempt, the Americans tried to drive in the Japanese position from the west. One company each from 35th and 182nd Infantry Regiments and an additional platoon mounted a late afternoon attack.


The two companies caught the Japanese a little unawares and took some ground before being brought to a halt. Although only a corner of the GIFU position had been captured, the destruction of several Japanese machine-guns and a pillbox had a demoralizing effect on the defenders as it clearly demonstrated their decreasing ability to resist American pressure.

Additional Notes

Elsenborn Ridge or Cassino '44 may be used for the U.S. units.

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Towed
United States Order of Battle

Display AARs (2)

Mt. Austin VIII turns was not enough
Author rerathbun
Method Solo
Victor Draw
Play Date 2010-08-11
Language English
Scenario JuFi026

Had time for a quick scenario so played Mt. Austin VIII.

The Japanese set up entrenched in three hexes, with the Americans nearby in greater numbers. The Americans were able to get a couple of disruptions with their off-board artillery and close range direct fire, and went into the assault. Assaults were extremely tough due to the jungle, the Japanese entrenchments, and their higher morale. With their greater numbers, the Americans were only reaching parity on the assault tables, and the Japanese got first fire.

The Americans were able to eliminate the Japanese artillery with the first assault, and then maneuvered their other units to assault the weaker defenders. Eventully they demoralized some of the defenders, but only eliminated one more step with a free shot.

With more time, I think the Americans could have pulled off a win. In the end they only took one entrenchment (they needed two for the win). Casualties were low. None for the Americans, two step losses for the Japanese, plus one unit which ended the scenario demoralized.

A very quick scenario to play, but lots of assault-style die rolling.

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A Tough Nut To Crack
Author KirkH
Method Solo
Victor Japan
Play Date 2010-04-06
Language English
Scenario JuFi026

The Japanese put the two reduced units in the southern entrenchment and the full strength units forward. The Americans weren't able to take sole control of any of the hexes and assaults were still going on in two hexes when the game ended. This scenario appears awfully difficult for the US player but would warrant playing again to see if a differnet US strategy might change the outcome.

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