Panzer Grenadier Battles on December 17th:
Arctic Front Deluxe #6 - Stalin's Giants Elsenborn Ridge #6 - Twin Villages: The First Night
Battle of the Bulge #12 - Fuller's Counterattack Little Saturn #7 - Buying Time
Battle of the Bulge #13 - The Missing Company Little Saturn #8 - The End of Hope
Battle of the Bulge #14 - Clervaux Little Saturn #9 - Scraping the Barrel
Battle of the Bulge #17 - Fuhren II Little Saturn #10 - Fighting Withdrawal
Battle of the Bulge #20 - The Greyhounds: 17 December Winter Soldiers #1 - Fuel Stop: Bullingen
Elsenborn Ridge #5 - Collision
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Memel Land
Iron Wolves #2
(Defender) Lithuania vs Germany (Attacker)
Formations Involved
Germany 1st Cavalry Division
Lithuania Cavalry Division

Overall balance chart for IrWo002
Side 1 2
Draw 0
Side 2 1
Overall Rating, 3 votes
Scenario Rank: --- of 588
Parent Game Iron Wolves
Historicity Alt-History
Date 1939-03-01
Start Time 12:00
Turn Count 16
Visibility Day
Counters 57
Net Morale 0
Net Initiative 1
Maps 3: 15, 17, 18
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 148
AAR Bounty 156
Total Plays 3
Total AARs 2
Battle Types
Enter & Exit
Off-board Artillery
Scenario Requirements & Playability
Eastern Front counters
Iron Wolves counters
Road to Berlin maps
White Eagles counters

Grossly outnumbered by the total strength of the German Wehrmacht, Lithuania's three infantry divisions could have made a stand against the limited forces the Germans could have deployed from East Prussia. German troops still had to be detailed to watch the French and Czech frontiers, and British and French naval power could have interdicted sea communications with the rest of Germany. In that situation, Lithuania's general reserve — a single brigade of cavalry with some tank support — would have to seal off any breakthrough.


Lithuania, like Poland, had a long cavalry tradition and, like the Poles, had gained a great deal of battlefield experience in their 1919 war against the Soviet Union. Still, the Lithuanian cavalry was well-regarded and likely would have given a good account of itself had it been allowed to fight for its country.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Germany Order of Battle
  • Motorized
Lithuania Order of Battle
  • Motorized
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)

Display AARs (2)

Fun cavalry dustup
Author scrane
Method Solo
Victor Germany
Play Date 2010-10-18
Language English
Scenario IrWo002

I still haven't gotten the hang of cavalry in PG. They're so fragile and I tend to be very impetuous with them. In this case the attacking Germans deployed their motorized HMGs and mortar to soften up the Lithuanian road block, although it was OBA that did the job. Then German cavalry charged and wiped out the roadblock, covered by A/Cs that took out the Lith. A/C.

It was at this point that my Lithuanian cavalry went nuts and started charging the Germans all over the place. They took heavy casualties before the German cavalry broke through and made for the Eastern map edge. German major victory.

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Stand back! Another kill box
Author Matt W
Method Solo
Victor Lithuania
Play Date 2012-10-01
Language English
Scenario IrWo002

I'm starting to get the hang of these battles. When you are defending against an enter and exit force it is imperative to shape the battlefield. This means that you are looking to funnel the advance somewhere where you can create a bottleneck. In the case of cavalry versus cavalry this has to happen quickly but you have the force and speed to do so. In this case it was important for the Lithuanians to hold back their HMGs until the path of the German cavalry was clear.

As the Germans slogged through the swamps after an abortive attempt to break the roadblock the HMGs set up a gauntlet through which the Germans would have to run. With opportunity fire against cavalry disruption and demoralization was quite likely. The only wild card were the armored cars which quickly sped around the swamp and avoided the AT fire. The Lithuanians chose to ignore the ACs which almost resulted in a loss.

Behind the HMGs the Lithuanians were running a large group of cavalry to close off the German exit. It was this group that the German ACs attacked. After a turn or two the Lithuanians were able to close in on the German cavalry and get into an assault. In the final analysis the Germans were unable to get the ten or more steps off the board to avoid the Lithuanian bonus, with only seven steps exiting (including the ACs). The slaughter of horses and men in the kill box was extensive.

I assume that the Germans could have been more aggressive in trying to destroy the blocking force but that would have taken time and there was precious little time to spend fighting if they were to be able to exit the board.

All in all a very good study of cavalry. The Lithuanians were careful to avoid getting too close to the German cavalry in order to maintain their ability to have devastating opportunity fire. The Germans had less of a chance to pursue fire tactics and had to absorb the Lithuanian fire and keep moving. In addition the poor DF of the German cavalry made such fire anemic anyhow. I give it a "3". It is a tough road for the Germans but some good morale check rolls would give them a real chance. They were only two units away from a win.

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