Return to the Donnerberg
Invasion of Germany #26
|(Defender) Germany||vs||United States (Attacker)|
|Germany||12th Infantry Division|
|Germany||3rd Panzergrenadier Division|
|United States||104th "Timberwolf" Infantry Division|
|United States||750th Tank Battalion|
|Overall Rating, 0 votes|
|Scenario Rank: --- of 609|
|Parent Game||Invasion of Germany|
|Maps||3: 12, 14, 23|
|Layout Dimensions||84 x 43 cm
33 x 17 in
|Kill Them All|
|Scenario Requirements & Playability|
|Battle of the Bulge||maps|
|Elsenborn Ridge||maps + counters|
|Invasion of Germany||book|
|Road to Berlin||maps|
Bad weather had delayed the American offensive for almost a week when the skies finally lifted around noon on the 16th. The Allies immediately called in the largest close air support mission of the war, and American troops followed in the bombers' wake. The newly-arrived 414th Infantry Regiment had the toughest job of the day: recapturing an objective the Americans had won and then lost just two months before: Hill 287, known as the Donnerberg.
Though 104th Infantry Division had been involved in some skirmishing while under British command, this was their first major action. With their supporting armor also unbloodied, it was no surprise that things didn't go well. First Battalion managed to gain all of 400 yards before calling it quits, and 3rd Battalion was thrown back every time it managed to edge forward. Second Battalion bypassed the Donnerberg to the right and continued on almost 1,000 yards before being stopped. Eschweiler remained a distant dream.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|6 Errata Items|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
(plloyd1010 on 2015 Jul 31)
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
(Shad on 2010 Dec 15)
Strongpoints are single step units and can be eliminated with X results like any other single step unit.
(Shad on 2010 Dec 15)
The standard mix of strongpoints may be downloaded from Avalanche Press:
This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games.
(plloyd1010 on 2012 Feb 01)
Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun on 2014 Apr 21)
The movement allowance on the counters in Airborne is misprinted. It should be "3."
(rerathbun on 2012 Jan 30)