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Go for Broke 2 #21 - Justifiable Fury Counter Attack #64 - Rakkasans
Go for Broke #3 - High Ground by Daylight
Errors? Omissions? Report them!
On the Donnerberg
Invasion of Germany #14
(Attacker) United States vs Germany (Defender)
Formations Involved
Germany 12th Infantry Division
United States 3rd "Spearhead" Armored Division
Display
Balance:



Overall balance chart for InoG014
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
3
Scenario Rank: --- of 579
Parent Game Invasion of Germany
Historicity Historical
Date 1944-09-21
Start Time 07:00
Turn Count 24
Visibility Day
Counters 58
Net Morale 1
Net Initiative 2
Maps 3: 12, 14, 23
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 165
AAR Bounty 163
Total Plays 1
Total AARs 1
Battle Types
Rural Assault
Conditions
Scenario Requirements & Playability
Airborne - IE counters
Battle of the Bulge maps
Elsenborn Ridge maps + counters
Invasion of Germany book
Road to Berlin maps
Introduction

Seeking to widen the breach in the German lines east of Aachen, 3rd Armored Division sent a depleted task force from its Combat Command B against Hill 287, known to the Germans as the Donnerberg. The height overlooked Stolberg, an important town now held by the Americans, and division command feared the Germans would use it to spot for artillery fire. With their remaining tanks and armored infantry, Task Force Mills charged up the hill.

Conclusion

In a quick assault, Task Force Mills took the hilltop and cleared off the German defenders. The Germans had placed their anti-tank guns behind the hill's crest to shield them from the direct fire of the American tank destroyers and self-propelled artillery supporting the attack, and when the American tanks crested the hill the Germans knocked out half of them. The Americans had their objective, but had paid too much for it in the estimation of their division command, Maj. Gen. Maurice Rose.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Germany Order of Battle
Heer
  • Misc
United States Order of Battle
Army

Display Errata (7)

7 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 527

Strongpoints are single step units and can be eliminated with X results like any other single step unit.

(Shad on 2010 Dec 15)
Overall balance chart for 527

The standard mix of strongpoints may be downloaded from Avalanche Press:

http://www.avalanchepress.com/German_Strongpoints.php

This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games.

(plloyd1010 on 2012 Feb 01)
Overall balance chart for 527 Strongpoints are affected by the terrain in their hex just like any other unit. Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex. They may not dig in or benefit from entrenchments.
(rerathbun on 2014 Apr 21)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 25

The M18 has a special rule in Battle of the Bulge but it applies globally: "A two-step M18 unit can fire one anti-tank shot and move half its movement allowance (retain fractions) in a single impulse. The order in which it does these two actions is the player's choice."

(Shad on 2010 Dec 15)

Display AARs (1)

On the Donnerberg #14
Author JayTownsend
Method Solo
Victor United States
Play Date 2014-08-02
Language English
Scenario InoG014

Copied over from older game into the new version:

*I was looking to play something from North of Elsenborn and something not too long and I ran across this scenario and it included a M12 155mm SP unit, which I have never pushed across a map board yet and the scenario looked interesting, so I went for it.

• Map 23 is kind of odd, as setup is on Map 12 for the Americans and map 14 for the Germans and all the victory objectives are on map board 14 as well, so the only need for map board 23, is maybe to retreat demoralized units.

*The German setup on the big hill on map 14, with Infantry, support weapons, Strongpoints, AT-guns and dug-in with off-board artillery. The Americans Have Infantry, armor, SP’s, Mortars, APCs and Airpower but more important to this scenario, SMOKE! The M7, M12 & the Mortar can all fire it. In fact, without it, this would have been a difficult scenario to play offensively, as the Americans had to come out of the forest, right into the face of the large defended hill hexes.

*The Americans were able to use the smoke as cover and close fast, the use direct fire of a powerful armor and Infantry force for it’s size, then throw in their on board SP fire (M12 24 points + M7 18 points = 42 points of Bombardment power) and with airpower, they were able to drive to Germans from the hills. They had to regroup a couple of times and took some losses but the Germans took more losses, and left the battlefield with the American in control with a Major victory.

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