Panzer Grenadier Battles on June 28th:
Beyond Normandy #15 - Capture of Hill 112 Hammer & Sickle #26 - All American
Beyond Normandy #16 - Mouen Iron Curtain #6 - All American
Beyond Normandy #17 - Grainville 2 Pusan Perimeter #11 - Isolation
Beyond Normandy #18 - Counterattack on Hill 112 Pusan Perimeter #12 - The Outskirts of Seoul
Beyond Normandy #19 - 10th HLI at Mouen Saipan 1944 #30 - Pushing Forward
Beyond Normandy #20 - 28 June : Battle For The Corridor Saipan 1944 #31 - The Unusual Situation
Eastern Front #17 - Land Battleships
Errors? Omissions? Report them!
An Ominous Sign
Invasion 1944 #2
(Defender) Germany vs America (Attacker)
Formations Involved
America 116th "Stonewallers" Infantry Regiment
America 743rd Tank Battalion
America 747th Tank Battalion
Germany 352nd Infantry Division
Germany 3rd Fallschirmjager Division
Display
Balance:



Overall balance chart for IN44002
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 561
Parent Game Invasion 1944
Historicity Historical
Date 1944-06-13
Start Time 05:00
Turn Count 20
Visibility Day
Counters 41
Net Morale 0
Net Initiative 1
Maps 2: 106, 107
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 163
AAR Bounty 168
Total Plays 1
Total AARs 1
Battle Types
Kill Them All
Urban Assault
Conditions
Off-board Artillery
Severe Weather
Scenario Requirements & Playability
Invasion 1944 maps + counters
Introduction

Constant advances had led the 29th to cross the River L'Elle towards St. Lo. The next Norman town awaiting was Couvains. The Stonewallers (the 116th Infantry traced its lineage to the Army of Northern Virginia's Stonewall Brigade) awoke to an eerily silent world shrouded in fog. Veterans patiently explained to the green troops that it was so quiet because the fighting yesterday had frightened off the birds while officers worried that navigation would be virtually impossible while communications were out again. Into this ghostly world they started on their way to Couvains to discover that the Germans had added a new element to the equation.

Conclusion

Officers successfully overcame the problems of navigating through the fog-shrouded bocage, resulting in the liberation of Couvains. During the fighting some Germans who had been captured were wearing different uniforms and helmets than the ordinary Wehrmacht soldier. Careful questioning gained the information that these men were from the 3rd Fallschirmjager Division who had been sent here to drive the Allies back into the sea or die trying. To these men that was no idle statement as their division was virtually destroyed in Normandy

Additional Notes

Introductory scenario #2


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

America Order of Battle
Army
  • Mechanized
Germany Order of Battle
Fallschirmjager
Heer
  • Towed
Luftwaffe

Display Errata (3)

3 Errata Items
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

Fog of War
Author Warhawk1955 (America)
Method Face to Face
Victor Germany
Participants unknown
Play Date 2017-01-03
Language English
Scenario IN44002

This was a continuation of the Attacks of the 29th but with a twist. In this scenario there is Heavy fog. Again I was the American and attacking and Dan was the defending Germans. Things did not work out for the American’s as well this time and Dan and his Germans achieved a minor victory. This was thanks to the surprise of the German Fallschirmjager’s. I will say these guys are hard to keep Disrupted/Demoralize and even harder to get rid of. In the end I could not take complete control of Couvains and Dan had some great rolls and I lost more than 5 steps

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