Beer Hall Brethren
Hopeless, But Not Serious #8
|(Defender) Germany||vs||Austria (Attacker)|
|Germany||SA Feldherrnhalle Standarte|
|Overall Rating, 4 votes|
|Scenario Rank: --- of 560|
|Parent Game||Hopeless, But Not Serious|
|Maps||2: 11, 17|
|Layout Dimensions||56 x 43 cm
22 x 17 in
|Scenario Requirements & Playability|
|Battle of the Bulge||maps|
|Hopeless, But Not Serious||counters|
|Road to Berlin||maps|
In the vanguard of the German force scheduled to invade Austria would march the SA Standarte "Feldhernhalle," named for the spot where Hitler's Beer Hall Putsch of 1923 miserably failed. The Brownshirts of the SA lost their role as the Nazi Party's paramilitary enforcers after the "Night of the Long Knives" in 1934, and this one remaining regiment was drawn from all over Germany. Leading the march into Austria was a signal honor for the organization but it might not have been so desirable a posting had the Austrians chosen to resist. In that case, the stormtroopers soon would have found themselves detailed to hold the roads behind the German advance.
Hitler's original stormtroopers, the Sturmabteilungen, or SA, were even less prepared for modern warfare than his new favorites, the Schutzstaffel (SS). Had the Bundesheer been ordered to resist, this bumbling band of blowhards would have been a prime target for the elite Fast Division.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|Control Those Men|
The SA start off holding the entire board with two battalions of infantry. The Austrians enter the board with one battalion of infantry and a slew (12 units) of KW33s. The SA have absolutely no AT capability and are relatively helpless against the Austrian armor. Luckily for the SA the Austrian armor only has a 5-4 DF and does not provide any column shift in assault combat.
The goal of the SA is to hold some part of the road or a town hex somewhere on the 2 boards. This is difficult as the SA have no ability to enter into a stand up fight with the Austrians. Although I set up in the towns along the road I expected that I would have to have a mobile defense (in other words I would have to run away and try to loop back behind the Austrians using the SA's greater numbers as a way to combat the fact that they couldn't fight the Austrians).
Only in one place did the SA put up a serious fight. In the center of the large town one commander with a morale modifier was able to get the SA to defend ably for several turns. The Austrians, however, were able to eventually whittle the SA down to nothing. In the meantime, groups of Austrians chased groups of SA away from the road and whenever the SA tried to make a stand to stop the pursuers it didn't work out well.
The SA took terrible losses but still had some good order units on the board at the end of the scenario but were chased far away from the road and had few leaders in any event who could lead them to the road.
A typical political troop battle found in HbnS. Again and again, the political troops cannot stand against decent combat troops. I give it a "3".