Drive on Kirkuk
Grossdeutschland 1946 #7
|(Attacker) Germany||vs||Soviet Union (Attacker)|
|Soviet Union||12th Tank Corps|
|Overall Rating, 1 vote|
|Scenario Rank: --- of 609|
|Parent Game||Grossdeutschland 1946|
|Layout Dimensions||88 x 58 cm
35 x 23 in
|Scenario Requirements & Playability|
|Desert Rats||maps + counters|
|Road to Berlin||counters|
The Soviet Union had an interest in Kurdish affairs, supporting the Kurdish Republic of Mahabad in northwestern Iran. A German thrust against Iraq's oil fields would also have brought a reaction from the Red Army's garrison of northern Iran. Large Soviet forces invaded northern Iran in August 1941, remaining until 1946; Germans operating in Iraq would have more than just the British Tenth Army with which to contend.
Grossdeutschland did not fight in the North African desert during the Second World War. Soviet troops experienced desert combat in Mongolia in 1939 and 1945 against the Japanese. The Kurds, with "no friends but the mountains," turned to the Soviets for assistance in their quest for an independent state. They would be abandoned by their patrons in 1946, only one in a long line of such betrayals.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|4 Errata Items|
OOB stipulates Germans get 2x FL-282 but doesn't specify to use the M or P variant. Until an official errata is received I suggest allowing the German player to choose whether the helicopters carry the AT Missile or not.
(GeneSteeler on 2012 May 31)
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
(Shad on 2010 Dec 15)
The reduced direct fire value in Kursk: Burning Tigers is 4-4.
(plloyd1010 on 2015 Jul 31)
Kommissars never get morale or combat modifiers. Ignore misprints.
(Shad on 2010 Dec 15)
|RKKA Slaughtered (Again)|
1946 - Hypothetical
The main objectives:
Meeting engagement. Capture the high ground and inflict casualties.
Time = 6 hours (24 turns)
Yikes. Meeting engagement of the GD army versus the RKKA?! I’m giving the GD odds of 100:1. ;) This is not going to be pretty.
Although the Soviets do have pretty good tanks, the Panther IIIs are just so deadly. To have a fighting chance they’ll have to target the Panthers with their air support and Pershings before they can wipe out the Soviet armour.
The foot battle is strongly skewed in the German’s favour. With double the firepower, those Stormtroopers will wreck havoc on the low morale Soviet infantry. Also, the Katzchen will add to their firepower. If the Soviets can’t win the tank battle, then foot battle will be disaster.
German strategy is to take their two hills while pressing the armour up the centre road. German infantry will advance in APCs outside of Soviet armour sight/range.
Soviets will abandon their vulnerable trucks and advance on foot. They can move almost as fast across the desert sand and hills anyway.
Germans enter in the north, Soviets enter from the south.
I have 3 pages of notes to outline how the battle unfolded. I’ll summarise with this: German forces were unstoppable and quickly broke the Soviets. By turn 18 the last Soviet unit was eliminated and one demoralised Soviet Captain fled the battle.
Some highlights of the battle:
The AT Missile loaded helicopters closed in on the Pershings but were shot down!
X7s raced forward in their APCs and unloaded against the Pershings. They were then smashed by Soviet OBA.
By turn seven the casualty count was 24-75.
T-34s squared off against the Pz42ts and kept them busy enough for the Soviet SMG platoons to close in and assault the German armour. 5 platoons of Pz42t were eliminated.
Germans only lost 51 step-equivalents in the battle. Soviets lost everything. (guess 200 steps?)
GERMAN MAJOR VICTORY
I’m going to “copy” most of my Aftermath from scenario 6. Because it is the same.
This was a major slaughter. Soviet RKKA just didn’t have a chance. The excellent German leaders and incredible firepower of the Grossdeutschland army made it look very easy against the low morale RKKA.
Although some fun is had with the German helicopters, this scenario is really too imbalanced for anything but solo play. There are much better scenarios to enjoy in this module.
Scenario 8 is against the British and their Centurions. That should be a much closer battle!
Scenario Rating: 2/5 – For massive imbalance.