Panzer Grenadier Battles on November 24th:
Invasion of Germany #39 - Huchlen Town Panzer Lehr #26 - Rauwiller Bump and Run
Panzer Lehr 2 #25 - Roadblock at Ischermuhl Panzer Lehr #27 - Prompt Response
Panzer Lehr 2 #26 - Rauwiller Bump and Run South Africa's War #10 - Gialo Oasis
Panzer Lehr 2 #27 - Prompt Response Siege of Leningrad #7 - Voibokalo Station
Panzer Lehr #25 - Roadblock at Ischermuhl West Wall #9 - Huchlen Town
Errors? Omissions? Report them!
Justifiable Fury
Go for Broke #21
(Attacker) Germany vs United States (Defender)
Formations Involved
Germany 716th Infantry Division
United States 442nd "Nisei" Infantry Regiment
Display
Balance:



Overall balance chart for GofB021
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 586
Parent Game Go for Broke
Historicity Historical
Date 1944-10-20
Start Time 09:30
Turn Count 18
Visibility Day
Counters 65
Net Morale 1
Net Initiative 0
Maps 2: 22, 24
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 151
AAR Bounty 163
Total Plays 1
Total AARs 1
Battle Types
Ambush
Hill Control
Road Control
Conditions
Hidden Units
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Cassino '44 counters
Elsenborn Ridge maps + counters
Go for Broke counters
Introduction

The sun finally made an appearance, offering the hope of air support for the Nisei. Unbeknownst to the Americans as they resumed their efforts against Bois de Borement, the enemy was gathering for a counterattack. After repulsing two American assaults against the railroad embankment, at 0930 the Germans sprung their trap.

Conclusion

Enemy infantry with armor support slammed into the Nisei across the railroad embankment. Staff Sergeant Yoshimi Fujiwara earned the Distinguished Service Cross for breaking up the initial attack by destroying the lead assault gun with a bazooka. This sudden loss disheartened the Germans, who withdrew shortly thereafter. Meanwhile Hill D was discovered not to be secure. Under cover of darkness a company of grenadiers had infiltrated American lines and prepared attack positions. Once the attack kicked off, Sergeant Abraham Ohama of Company F, who had gone to aid a wounded soldier on the hill under a white flag, was killed and the four litter bearers accompanying him wounded by heavy machine gun fire which was observed by the entire company. The enraged men rose as one to avenge their friend and charged the enemy; when they were finished only seven Germans remained and were taken prisoner. During the this bloodbath Sergeant Robert T. Kuroda advanced fearlessly through the heavy enemy fire to engage and destroy the offending German machine gun nest with grenades and small arms fire. Unfortunately Kuroda lost his life in the attack, but his sacrifice saved the lives of many of his fellow soldiers, and for this his Distinguished Service Cross was eventually upgraded to the Medal of Honor.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
United States Order of Battle
Army
  • Motorized
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

Better morale v. Better artillery
Author Matt W
Method Solo
Victor Germany
Play Date 2012-04-12
Language English
Scenario GofB021

The Nisei started off with a great plan. They would hold off the advancing German attack while they finished off the Germans who had infitrated onto Hill D. The used their I&R to find and pin the Germans and then moved some of their heavier weapons to knock them out. By turn 6 they had eliminated three of the four platoons that had made it to the hill and were sending troops to support the company they had left to delay the Germans.

The only problem is that while the Nisei were hitting the Germans the leaders had been spotting for a lot of very accurate artillery. By turn 6 the Nisei had lost 11 steps to the Germans 9, mostly through stunningly deadly artillery strikes. I mention accurate since both sides had 2-3 artillery strikes per turn and with the terrain most of this happened when it was possible to have friendly fire problems yet neither side had any instances of friendly fire.

By turn 6 the American major noted that his position on Hill D was already compromised and he did not have sufficient force to try a Hail Mary attack on the railroad embankment so he pulled his men back into Bruyeres while the Germans recovered morale etc. The Germans were already beginning to lap around his right flank and the mortars back in Bruyeres had no infantry protection from this advance.

While the Nisei had the better morale and had a workable plan the casualties that they experienced while conducting it were just too much to permit them a shot at winning the scenario. It was a good and intricate scenario. The Germans did have to run across some open ground which gives the Nisei a chance to take advantage of the Germans lower morale through artillery and direct fire but once they got close and the German artillery teed off there just wasn't anything left to do. I give it a "4" due to the troubling situation facing the Nisei and the need to try to accomplish a lot quickly before the strength of the advancing Germans can be brought to bear. I do not feel that the German win is at all inevitable.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!