A Trap Not Sprung
Go for Broke #2
|(Defender) Germany||vs||United States (Attacker)|
|Germany||29th Infantry Regiment|
|United States||100th "Purple Heart" Infantry Battalion|
|Overall Rating, 4 votes|
|Scenario Rank: --- of 586|
|Parent Game||Go for Broke|
|Maps||2: 1, 7|
|Layout Dimensions||56 x 43 cm
22 x 17 in
|Kill Them All|
|Scenario Requirements & Playability|
|Eastern Front||maps + counters|
|Go for Broke||counters|
As the 133rd Infantry Regiment prepared to pass through the 168th Infantry Regiment, they received a change in orders: proceed immediately to the north and establish a bridgehead over Volturno River. It took some time to halt the troops, then more time as the leadership hatched a complicated plan to trap the enemy south of the river. The 3rd and 100th Battalions were to attack from the southeast while the 1st Battalion swung wide and circled back from the north. Once the details were all covered throughly, the troops set out once again, but daylight was waning.
The 1st Battalion became lost and did not establish their bridgehead until midnight. That made them the first to reach their objective. soon the 3rd Battalion arrived but it would be after dawn before the Nisei managed to fight their way there. This was long after the Germans had retreated north of the river and blown the bridge.
|1 Errata Item|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
(plloyd1010 on 2015 Jul 31)
|...and if you don't have skill, luck will do.|
This is the first time I have ever had to question a result in a scenario due to stunningly powerful luck. The Nisei rolled 2s and 11/12s for most bombardment and direct fire attacks and 5s and 6s for their assaults. The entire German force, with the exception of some mortars was eliminated by turn 10 (of 16) beginning with a two step loss hammering of their force at the bridge on turn 3.
It wasn't that the Germans were poorly managed, they did eliminate six steps of Nisei during that time, but they experienced 13 step losses of their own. With garden variety luck I would expect this one to be much more of a nail biter, but under the circumstances the Americans won easily.
Taking the luck out of this one it seems to be a nice small action with the Germans somewhat handcuffed due to small numbers. I would not suggest it for ftf play due to the limited options for the Germans. For solo play however, it is a fine short scenario. I give it a "3".
|A Routine Day's Work for the 100th|
This one wasn't really in doubt from the start. I laid out a line of Germans between the field and woods on board 1. The Nisei lined up two platoons to a hex and in an ordered skirmish line. As they slowly moved forward they used OBA, 81 MTR, and Direct Fire to push the Germans back toward the river. Using decoy and numbered mines to enhance my FOW, I ended up with a GREN platoon anchoring the field side of the line. The Major and the HMG were located in the woods.
Thanks to a couple of timely Disrupted and Demoralized results the German line became noticably slower as they retreated. I tried to keep everybody together in order to avoid scattering my forces (both sides). By turn 11, I found the German force almost completely destroyed. The Nisei had suffered no meaningful casualties.
Unless you like being completely overrun, I would only recommend this one for solo play. Despite that, I did enjoy my game.