Panzer Grenadier Battles on November 20th:
Carpathian Brigade #2 - A Very Nice Change Invasion of Germany #35 - A Day Late
Desert Rats #13 - Advance And Engage Jungle Fighting #5 - Baptism
Desert Rats #14 - Bir Bu Meliha Jungle Fighting #6 - Re-establishing The Line
Desert Rats #15 - Sidi Rezegh: Counter-Attack Panzer Grenadier #15 - Siberian Night Attack
Eastern Front #85 - Siberian Night Attack Roer River Battles #9 - Grasping at Straws
Heroes of the Soviet Union #19 - Stalingrad Fire Brigade Roer River Battles #10 - A Day Late
Invasion of Germany #34 - Grasping at Straws
Errors? Omissions? Report them!
Counterattacked
Go for Broke 2 #23
(Attacker) Germany vs United States (Defender)
Formations Involved
Germany 716th Infantry Division
United States 442nd "Nisei" Infantry Regiment
Display
Balance:



Overall balance chart for GfB2023
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 586
Parent Game Go for Broke 2
Historicity Historical
Date 1944-10-21
Start Time 13:00
Turn Count 20
Visibility Day
Counters 69
Net Morale 1
Net Initiative 1
Maps 2: 24, 25
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 222
AAR Bounty 220
Total Plays 0
Total AARs 0
Battle Types
Covering Action
Urban Assault
Conditions
Off-board Artillery
Reinforcements
Scenario Requirements & Playability
Elsenborn Ridge maps + counters
Go for Broke 2 counters
Introduction

While the rest of the regiment was fighting at Hill 505, the 100th Infantry Battalion had quietly worked their way east over a mile from the nearest friendly unit. Unfortunately they were discovered and became pinned down on a ridge overlooking Biffontaine. The German grenadiers subjected the Nisei to a heavy barrage from three sides to soften them up, then struck at their exposed right rear flank.

Conclusion

The 100th Battalion was overextended. If they had been left on their own for any length of time, they would have had trouble dealing with the situation. Luckily, the 2nd Battalion had completed their assignment at La Broquaime and raced to intercede. With characteristic verve the Asian-Americans hit the grenadiers hard and from an unexpected direction, driving them off. They spent the rest of the night toting water and ammunition to the hard-pressed 100th Infantry Battalion and helping them reinforce their forward position.

Additional Notes

This scenario is an updated version of the "Counterattacked" scenario from the 1st edition of Go for Broke.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
  • Motorized
United States Order of Battle
Army

Display Errata (3)

3 Errata Items
Scen 23

Note that this scenario requires Map #9 from Battle of the Bulge. It should be placed in the same configuration as the following scenario.

(Matt W on 2017 Jan 31)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!