Panzer Grenadier Battles on February 20th:
An Army at Dawn #32 - Kasserine Pass: Gore Force Nihon Silk #2 - Koepang, Day One
An Army at Dawn #33 - Kasserine Pass: Egged On
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What? Another Hill?
Go for Broke 2 #20
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 16th Infantry Division
Germany 198th Fusilier Battalion
Germany 21st Panzer Division
Germany 716th Infantry Division
United States 442nd "Nisei" Infantry Regiment
United States 753rd Tank Battalion
Display
Balance:



Overall balance chart for GfB2020
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 607
Parent Game Go for Broke 2
Historicity Historical
Date 1944-10-19
Start Time 09:15
Turn Count 20
Visibility Day
Counters 73
Net Morale 1
Net Initiative 2
Maps 2: 22, 24
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 222
AAR Bounty 220
Total Plays 0
Total AARs 0
Battle Types
Hill Control
Kill Them All
Urban Assault
Conditions
Off-board Artillery
Reinforcements
Terrain Mods
Scenario Requirements & Playability
Elsenborn Ridge maps + counters
Go for Broke 2 counters
Liberation 1944 counters
Introduction

Despite heavy action securing Bruyeres the previous night, the Nisei were ordered to keep the pressure on and advance eastward at dawn. First stop, Hill D, one of the leftover objectives from yesterday's to-do list. though the rain had finally subsided, the clouds had not parted, hanging sullen over the battlefield and preventing any of the planned air support once again.

Conclusion

Hill D, including the sleepy village of Avison, was secured by noon. The Nisei pushed further eastward eventually bumping up against well entrenched Germans along the railroad embankment at Bois de Borement. While struggling to overcome the obstacle they became embroiled in a vicious firefight with the 198th Fusilier Regiment, stopping all forward progress. As the official records contain no mention of a 19th Fusilier Battalion, but combat reports do, it was probably the reconstituted remains of the 4th/198th Security Regiment which had recently been absorbed by the 16th Volksgrenadier Division. In all, it had been a rough week so far for the Nisei.

Additional Notes

This scenario is an updated version of the "What? Another Hill?" scenario from the 1st edition of Go for Broke.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Towed
United States Order of Battle
Army
  • Mechanized
  • Motorized
  • Towed

Display Errata (5)

5 Errata Items
Scen 20

This scenario may require a German PzIVe as a variable reinforcement. Use a counter from Eastern Front. (Reported by Matt W)

(GeneSteeler on 2017 Jan 31)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 486

The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.

(plloyd1010 on 2016 Jul 25)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 51

One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter.

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!