Panzer Grenadier Battles on November 24th:
Invasion of Germany #39 - Huchlen Town Panzer Lehr #26 - Rauwiller Bump and Run
Panzer Lehr 2 #25 - Roadblock at Ischermuhl Panzer Lehr #27 - Prompt Response
Panzer Lehr 2 #26 - Rauwiller Bump and Run South Africa's War #10 - Gialo Oasis
Panzer Lehr 2 #27 - Prompt Response Siege of Leningrad #7 - Voibokalo Station
Panzer Lehr #25 - Roadblock at Ischermuhl West Wall #9 - Huchlen Town
Errors? Omissions? Report them!
Bruyeres is a Cheese, Right?
Go for Broke 2 #19
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 16th Infantry Division
Germany 192nd Panzergrenadier Regiment
Germany 19th SS Police Regiment
Germany 716th Infantry Division
United States 36th "Texas" Infantry Division
United States 442nd "Nisei" Infantry Regiment
United States 753rd Tank Battalion
Display
Balance:



Overall balance chart for GfB2019
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 586
Parent Game Go for Broke 2
Historicity Historical
Date 1944-10-18
Start Time 09:00
Turn Count 24
Visibility Day
Counters 140
Net Morale 1
Net Initiative 2
Maps 4: 107, 23, 24, 25
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 248
AAR Bounty 220
Total Plays 0
Total AARs 0
Battle Types
Hill Control
Kill Them All
Rural Assault
Urban Assault
Conditions
Entrenchments
Off-board Artillery
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Elsenborn Ridge maps + counters
Go for Broke 2 counters
Invasion 1944 maps + counters
Introduction

For several days the Germans rebuffed every American attempt to reach Bruyeres. Merlin Castle had still not fallen either. The 36th Division's command deployed both the 442nd Regimental Combat Team and one of its own regiments along with tank support in an effort to finish conquest of Bruyeres. A heavy rain was again falling making spotting difficult and air cover unavailable. A German counterattack struck the Nisei just as they jumped off for their attack struck the Nisei just as they jumped off for their attack, along with a heavy artillery barrage.

Conclusion

After six hour slugfest Captain Joseph Byrne's Company I managed to wrestle Merlin Castle from the defenders. In the main effort, the hard-charging 143rd Infantry Regiment managed to bully its way into the southern portions of Bruyeres by noon. They soon supported by Company L from the 442nd Regimental Combat Team who fought their way into the northern portion of town. A couple hours of mopping up and the town was declared secure. To their chagrin, the pronouncement was a bit premature as hidden German diehards resolutely held out until midnight. Overall, the operation was a success as the Americans had greatly compromised the German defenses in the area, secured Bruyeres and other key locations, and captured 134 prisoners while inflicting a similar number of casualties.

Additional Notes

This scenario is an updated version of the "Bruyeres is a Cheese, Right?" scenario from the 1st edition of Go for Broke.

The American FLM unit seems to be a hold over from the 1st edition. U.S Army FLM units may be found in Cassino'44, Saipan'44, and Nihon Silk.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Germany Order of Battle
Heer
  • Motorized
Luftwaffe
  • Foot
  • Leader
United States Order of Battle
Army
  • Mechanized

Display Errata (4)

4 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Errors? Omissions? Report them!