Panzer Grenadier Battles on February 21st:
An Army at Dawn #34 - Kasserine Pass: Duel at Dawn Nihon Silk #3 - Koepang, Day Two
An Army at Dawn #35 - Kasserine Pass: The Reports Were Wrong South Africa's War #3 - Battle on the Equator
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Gates of Chazepetovka
Fronte Russo #12
(Attacker) Italy vs Soviet Union (Defender)
Formations Involved
Italy 52ยช Divisone Fanteria "Torino"
Soviet Union 360th Rifle Regiment
Soviet Union 74th Rifle Division

Overall balance chart for FrRu012
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
Scenario Rank: --- of 607
Parent Game Fronte Russo
Historicity Historical
Date 1941-12-07
Start Time 10:00
Turn Count 26
Visibility Day
Counters 82
Net Morale 0
Net Initiative 2
Maps 4: 3, 5, 6, 8
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 138
AAR Bounty 163
Total Plays 1
Total AARs 1
Battle Types
Urban Assault
Terrain Mods
Scenario Requirements & Playability
Eastern Front maps + counters
Fronte Russo counters

After the failed mid-November attempt, General Messe gave the order for another attack on the Soviet salient into the Italian lines. This time the maneuver would be more elaborate, and more forces (both the Pasubio and Torino Divisions) would take part. Rather than attacking the Yelenovka-Ubescicce line frontally, the Italians would start with two columns converging on the village of Chazepetovka, approximately 15 kilometers north of Yelenovka. They would then push eastward, and steer back southward toward the town. After reconnaissance on the 4th and 5th, Tornio Division's two regiments attacked the 95th NKVD Regiment on the 6th. The Soviets put up stiff resistance and the Italians made little progress, but then 81st Regiment found a better avenue of attack a few kilometers westward. On the 7th, 81st Regiment drove deeply into the Soviet defensive positions, but encountered increasing resistance the farther they went. At about noon, the Italians encountered a small Soviet-held village - the last obstacle on the road to Chazepetovka.


The village had to be taken; given the -30 degree temperatures, the troops had to find shelter for the night at all costs. The Italians came under fire not only from the village, but from both flanks. The battle was very tough, but the Italians seized their objective after the attached horse artillery group galloped forward and unlimbered right in front of the enemy.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).

Display Order of Battle

Italy Order of Battle
Regio Esercito
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

Italians with Flamethrowers
Author campsawyer
Method Solo
Victor Italy
Play Date 2010-01-01
Language English
Scenario FrRu012

This was my initial Fronte Russo scenario and I wanted to us the flamethrowers. It is a basic infantry scenario with some heavy weapons and mortars. The Soviets need to hold off the Italian attack on the towns.

In my play the Soviets tried close to the road to hit the Italians right at there jump off point. Digging in and positioning leaders for bombardment. The Italians setup in cover as much as possible this may cost time to move up but it will be harder for the Soviet mortars to lock in on the infantry. I don't have many notes on the play but the GAUS units were quite impressive in assaults by negating the first fire on the Soviet defenders. Couple this with assault fire as well as an INF and leader to make an impressive assault team. In the end it made a difference as the Soviets were assaulted right into the towns and cleared 3 town hexes to win a minor victory.

I would recommend the scenario as it feels balanced although the Italian assault teams had not problem defeating the Soviets. Soviet Op fire was very bad, so some good rolls might make this more interesting.

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