First Axis #30
|(Defender) Slovak Republic||vs||Germany (Attacker)|
|Germany||Dirlewanger SS Sturm Brigade|
|Slovak Republic||6th Tactical Group|
|Overall Rating, 3 votes|
|Scenario Rank: --- of 609|
|Parent Game||First Axis|
|Maps||3: 14, 17, 6|
|Layout Dimensions||84 x 43 cm
33 x 17 in
|Scenario Requirements & Playability|
|Road to Berlin||maps + counters|
For their "final offensive" against the Slovak Uprising, the Germans brought in several new formations. Among them stood the most loathsome group of criminals in an organization devoted to racism and murder: the SS Dirlewanger Brigade. Recruited from rapist and other felons by convicted child molester Oskar Dirlewanger, the brigade had been busily raping and murdering civilians in Poland when summoned to fight the Slovaks.
The Germans had numbers and firepower on their side, but were not used to fighting enemies who actually shot back at them. The Slovaks held their ground and inflicted heavy casualties on the poorly-trained Germans, who fell back in some disarray. Dirlewanger was undoubtedly one of the most evil men serving an evil regime, but was not a physical coward and fought in the front lines with his men - doing little to improve his unit's overall coordination. It would take several more tries and many more dead before the Ploska Height fell to the SS men.
|1 Errata Item|
The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.
(plloyd1010 on 2015 Jul 31)
There is something incredibly satisfying for the Slovaks to be able to cause such complete destruction in this last scenario. The SS are trying to get to the top of a hill held closely by the Slovaks and if they are wildly successful at that they might go on and try to capture some towns. The Slovaks, of course, have mostly light weaponry as they are no better as an infantry force than they were when they were fighting the Hungarians and Poles. One would think, then, that the SS have a decent chance to carry the hilltop... until you see that their morale is a 6/5.
So, most of the SS side of the scenario looks like this: Move SS forward, experience a morale check from opportunity fire, demoralize, get hit a second time and lose a step, run away, never ever recover. As of turn 17, the SS had lost 27 steps to the Slovaks 6 (and three of those were from an ill considered advance in the open).
The SS had actually made it to the top of the hill with a large infantry force but they were not able to find any cover, they were spotted and were hit by the Slovak artillery, such as it is, and, of course, demoralized and then ran away. I was thinking that I might have to break out some more demoralized counters in order to meet the needs of the SS but luckily many of the demoralized units were eventually killed outright.
The visual that I got of the scenario was of the Slovaks looking down off the hill at a confused mass of running SS troopers and feeling pretty darn good about themselves. All those red and black topped stacks were very evocative of the confusion and panic sown. Heaven only knows what the SS were thinking but given the description of Dirlewanger, I felt some righteous justification was being taken by the Slovaks on these monsters.
The result was exactly what I expected but perfectly comfortable and fun to play. I give it a "4".
|In This Movie The Bad Guys Win|
Slovaks set up main defensive line on large hill with reserves and artillery in town to the west. The Germans advanced from the east in two groups, one to the north and one to the south. Germans lost four steps during initial approach of hill, but then their overwehlming numbers combined with air support and offboard artillery whittled the Slovaks down. The Germans lost many units to demoralization, but still had enough firepower to advance up the hill. The remnants of the Slovak defense retreated west to set up a defense of the towns. Having eliminated all units from the hill, the Germans stayed put and regrouped, having easily won 44-19.