Panzer Grenadier Battles on February 23rd:
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End in the Arctic
Edelweiss IV #35
(Attacker) Soviet Union vs Germany (Defender)
Formations Involved
Germany 2nd Gebirgs Division
Soviet Union 10th Guards Rifle Division
Soviet Union 378th Guards Heavy Self-Propelled Artillery Regiment
Display
Balance:



Overall balance chart for EdIV035
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 609
Parent Game Edelweiss IV
Historicity Historical
Date 1944-10-07
Start Time 09:30
Turn Count 30
Visibility Day
Counters 89
Net Morale 1
Net Initiative 1
Maps 1: DR5
Layout Dimensions 88 x 58 cm
35 x 23 in
Play Bounty 233
AAR Bounty 220
Total Plays 0
Total AARs 0
Battle Types
Hill Control
Rural Assault
Conditions
Scenario Requirements & Playability
Desert Rats maps
Edelweiss IV counters
Road to Berlin counters
Introduction

The Soviet Petsamo-Kirkenes offensive, designed to drive the German Arctic front back and hopefully encircle their front-line forces, kicked off with the heaviest artillery bombardment yet seen on this front. Unfortunately for the Red Army, the difficult terrain limited the supply of artillery ammunition and the shelling barely dented the deep rock shelters dug by the German mountain troops over the previous two years of static warfare.

Conclusion

The Rainier Regiment held its positions on this first day of the assault, suffering heavy casualties but inflicting enormous losses on the Soviets. The next day would be different, with the division losing its strongpoints one by one and withdrawal orders coming almost too late to save it from disaster.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)
  • Motorized
Guards
  • Mechanized
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