Panzer Grenadier Battles on January 16th:
Panzer Grenadier #50 - Red Vengeance Sinister Forces #12 - Red Vengeance
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Hill 245
Eastern Front #47
(Defender) Romania vs Soviet Union (Attacker)
Formations Involved
Romania 4th Mountain Brigade
Romania 9th Mountain Group
Soviet Union 15th Tank Division
Soviet Union 53rd Guards Rifle Division

Overall balance chart for EFDx047
Side 1 3
Draw 0
Side 2 4
Overall Rating, 6 votes
Scenario Rank: 501 of 598
Parent Game Eastern Front
Historicity Historical
Date 1941-07-18
Start Time 05:30
Turn Count 40
Visibility Day
Counters 79
Net Morale 1
Net Initiative 1
Maps 2: 5, 7
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 74
AAR Bounty 150
Total Plays 7
Total AARs 3
Battle Types
Bridge Control
Rural Assault
Off-board Artillery
Scenario Requirements & Playability
Eastern Front maps + counters

The Romanian bridgehead over the Dnestr continued to draw Soviet counterattacks, and during the night of the 17th-18th Red Army recon units correctly identified the seam between the 1st and 4th Mountain Brigades. As the sun rose the next morning, the Soviet 18th Army launched a furious counter-attack aimed at restoring the Stalin Line and tossing the "mush eaters" back into the river. Fourth Mountain Brigade hurried one of its two-battalion "groups" into the breach.


In one of the fiercest close-quarters fights of the Armata Romana's entire war, the Soviets poured into the Romanian positions and fought hand-to-hand for them. The Romanians rallied behind their officers, who paid the price: the group (regiment in the Romanian Mountain Corps' parlance) commander, both battalion commanders and the commander of the supporting mountain artillery battalion were all killed in action on the bloody morning. But with the aid of heavy support from the only two modern, motorized artillery battalions in the Romanian inventory, the mountain troops repelled the attack and held the bridge.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Romania Order of Battle
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (3)

3 Errata Items
Scen 47

There are not tank leaders given for the Soviets. (3 would be about average based on other scenarios.

(Greg SW on 2011 Jun 16)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (3)

Wait, stop the assault, I want to look at the map again
Author Matt W
Method Solo
Victor Soviet Union
Play Date 2009-06-09
Language English
Scenario EFDx047

The Romanians take sufficient losses to lose and the Soviets have a surprise attack of rationality and cancel the assault (random event) resulting in a Soviet win. The Romanians were decimating the Soviets but it really didn't matter as the Romanian position south of the bridge in the woods was overwhelmed resulting in sufficient losses to preclude a Romanian victory. Once the orders were changed, the Soviets couldn't lose. Kind of a gamey result but reflective of what could have happened had the Soviet leadership in the early war had any sort of rational thought process.

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Artillery saves the day.
Author Greg SW
Method Solo
Victor Romania
Play Date 2011-06-26
Language English
Scenario EFDx047

This scenario is an example of how optional rules can definitely make a huge difference, in this case the optional rule that allows artillery to kill tanks. Early on the Russians sent a leader to the hill on board 5 so they could quickly observe and bring down artillery on the Romanian positions, particularly with an eye for the two anti-tank guns. The Romanians also sent out a leader so as to bring the Russians under fire with their (the Romanian's) considerable artillery. The Russians managed to take out the two 47mm atgs. However the Romanians had been targeting all their artillery on the Russian tanks. They rolled two hits early on, and with the Russians low moral, the other tank in the hexes targeted often failed moral. After several turns of artillery duels while the Russians approached the bridge the Russians had lost or had demoralized the majority of their armored force. The Russians were not able to cause the Romanians the 10 steps of casualties to bring about a draw, and were just too worn down to accomplish anything significant.

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Romanian firepower fails to blunt Soviet elan (or their tanks)
Author waynebaumber (39)
Method Dual Table Setup + Voice Chat
Victor Soviet Union
Participants unknown
Play Date 2015-07-01
Language English
Scenario EFDx047

This scenario has a large Red Army INF force supported by tanks tasked to destroy a brideghead over the Dnester defended by Romanian mountain troops. The Romanian's have good morale and excellent OBDA bit are heavily outnumbered. The Romanian set up was a little strange with a small force well to the east of the river holding high ground but several miles from the main force dug in around the bridge and in woods to the south of the bridge. The Soviet's have 40 turns to take the bridge for the win or destroy 10 Romanian steps for a draw. So with plenty of time the main Soviet thrust was initially against the smaller force on the hills, with a secondary move towards the units in the woods. In less than 3 hours fighting the Romanian units on the hills had been eliminated this with some lucky artillery shots from the Soviet OBDA had already taken care of the 10 steps needed to ensure a draw. Red Army losses had been high but the tank platoons were now racing towards the bridge and all the Romanian A/T guns had been destroyed. The result was now in little doubt as over the next 10 turns the Soviet tanks machine gunned the hapless Romanian mountaineers, despite a limited counter attack which delayed the final onslaught by the GT26 there was not one Romanian leader left on the board and all three surviving Romanian platoons were demoralized and heading for home. A too easy Soviet win IMHO, a interesting solitaire puzzle though and a nice change to see early war Soviet tanks doing something other than burn,LOL.

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