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1940: Fall of France Scenario 22: Furia Francese!
Division Marocaine #3
(Attacker) Germany vs France (Defender)
Morocco (Defender)
Formations Involved
France 110e Régiment d'Infanterie
France 2e Régiment de Tirailleurs Marocains
Germany 3rd Panzer Division
Morocco 7e Régiment de Tirailleurs Marocains

Overall balance chart for DiMa003
Side 1 0
Draw 1
Side 2 0
Overall Rating, 1 vote
Scenario Rank: --- of 598
Parent Game Division Marocaine
Historicity Historical
Date 1940-05-15
Start Time 17:30
Turn Count 16
Visibility Day
Counters 133
Net Morale 0
Net Initiative 1
Maps 2: 31, 32
Layout Dimensions 86 x 28 cm
34 x 11 in
Play Bounty 181
AAR Bounty 163
Total Plays 1
Total AARs 1
Battle Types
Rural Assault
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Division Marocaine counters
Fall of France maps + counters

The French line had repulsed nearly all assaults, but Ernage was a soft spot. German forays had bypassed the small village and pushed onto Cortil Noirmont, where they stopped at 1730. After some moments of near-panic, the Moroccans rallied after their divisional commander General Mellier took the field himself to lead the counterattack that had been planned since 1130 that morning.


General Mellier committed his entire reserve to the counterattack, with the objective of retaking the railway line. The forces moved out early in the afternoon but were slowed by Stuka attacks and German artillery fire. Then as they neared the scene of the action, all their Renault 35 tanks were abruptly rerouted to Gembloux. That left their infantry no armor support, but nonetheless the arrival of reinforcements stiffened the resolve of the French units holding the line. Around 2030 in Cortil-Couvent and Cortil-Noirmont, French antitank guns destroyed five panzers in the space of just a few minutes. Then the Moroccans at the front stood up and charged the Germans and forced them to fall back behind the railway. The day ended with a clear French victory, even though both sides had nearly been bled dry. The Gembloux battle was the lone example during the France 1940 campaign of infantry division successfully blocking the armored advance.

Additional Notes

The Division Marocaine counterset replaces the French INF with Moroccan ESC. The Moroccan Division was at the peak of its fighting prowess.

(Special note: Marocain HMG units have a Movement factor of 2.)

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

France Order of Battle
Armée de Terre
  • Foot
  • Mechanized
  • Motorized
  • Towed
Germany Order of Battle
  • Motorized
  • Towed
Morocco Order of Battle
Moroccan Ground Forces

Display Errata (4)

4 Errata Items
Overall balance chart for 623

In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.

(rerathbun on 2015 Jun 06)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 1564

The unit label on the counter is 25mm, but should be 20mm. No effect on play.

(plloyd1010 on 2016 Apr 01)

Display AARs (1)

Tiralleurs Hold the Line
Author Schoenwulf
Method Solo
Victor Draw
Play Date 2017-05-29
Language English
Scenario DiMa003

Late in the afternoon of May 15, 1940, the fighting continued between Perbais and Gembloux, Belgium. Units from the French 110th Infantry Regiment were situated in the north central woods and the town in the south, while troops from the 2nd and 7th Regiments des Tiralleurs advanced eastward across the western front from north to south avoiding the open kill zone in the west central region. Elements of the 3rd Panzer Division formed a line along the railroad tracks creating a north-south Axis front line. Axis artillery fire began at 1730 hours, followed by two panzer platoons moving west along the road and an infantry push in the south. Heavy OBA continued to cause disruption and casualties on both sides, but by 1815 hours, the Germans had advanced to the east side of both wooded areas. From then on, the fighting was furious with repeated assaults, but the Allied units held and eventually repelled the Germans. Both sides received reinforcements at 1930 hours, and the French moved quickly to retake the central town. Fortunes then turned worse for the German forces, with an engineer platoon eliminated while trying to clear a mine field, and a deadly accurate French 20mm AA platoon causing casualties in two separate panzer units. The French/Moroccan line held strong, but did not actively pursue the harried German forces. Night came over the battlefield, and the French had vanquished the Axis, but the loss of Allied troops resulted in a draw.

This scenario is played over the halves of two maps, making for a small battlefield with plenty of engagement. Red Division Marocaine units from AP were used for all Moroccan forces, with French units for others.The objectives involve a combination of step loss and hex control (both town and woods) of 14 individual hexes west of the railroad line. Both sides start in strong defensive positions, but the location of most of the victory hexes lie in Allied territory, so the Germans have two options. They could hold back and try to hold the one town hex that they can place units in at the start of the game. However, the French have an OBA edge, a stronger mortar barrage group and aircraft on their first two turns, so trying to hold that hex for a draw is against the long-term odds. The other option is for the Germans to move forward, hoping not to incur greater than a 10-step loss (a minor French victory) and hold more objective hexes while eliminating more French units than they lose. The latter approach was used here, but the Germans ended up losing 29 steps to 19 for the French, and the French still controlled 9 hexes to the Axis total of 4, with one still contested. The French met the conditions for a “major” victory, and the Germans met them for a “minor” victory, so the battle ended in a draw.

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