Panzer Grenadier Battles on September 24th:
Eastern Front #69 - Attack on the Isthmus Counter Attack #48 - Guarding the Western Rampart
Fronte Russo #4 - Zaritschanka: The Bloodiest Day Counter Attack #57 - Delaying Action
Guadalcanal #16 - Battles on the Matanikau I Land Cruisers #7 - Clash of Armor
Errors? Omissions? Report them!
Rough Country
Columbus Day 2015 #2
(Attacker) United States vs Germany (Defender)
Formations Involved
Germany 10th Panzer Division
United States 1st Cavalry Division
Display
Balance:



Overall balance chart for CoDa002
Total
Side 1 2
Draw 0
Side 2 0
Overall Rating, 2 votes
5
4
3
2
1
4
Scenario Rank: --- of 573
Parent Game Columbus Day 2015
Historicity Alt-History
Date 1943-04-01
Start Time 07:00
Turn Count 30
Visibility Day
Counters 62
Net Morale 0
Net Initiative 0
Maps 4: 76, 77, 78, 79
Layout Dimensions 112 x 43 cm
44 x 17 in
Play Bounty 177
AAR Bounty 220
Total Plays 2
Total AARs 0
Battle Types
Hill Control
Kill Them All
Road Control
Conditions
Off-board Artillery
Smoke
Scenario Requirements & Playability
An Army at Dawn maps + counters
Columbus Day 2015 counters
Introduction

The case for the mounted cavalry: wars flow over all kinds of terrain, in all kinds of weather, and an alert enemy will try to fight in the kind best suited to his resources. - Maj. Gen. John K. Herr

Tunisia would have been the perfect laboratory for testing Herr's theories: the rugged ground often defied mechanized vehicles, the climate ranged from intense heat to raging rainstorms and even bitter cold, and the Axis obligingly sent some highly-experienced and well-equipped troops to face the Allies. But an experiment with human and equine lives at stake is more than an academic exercise, one that Army Chief of Staff George C. Marshall ultimately chose not to conduct.

Conclusion

Could horsed cavalry have out-maneuvered the deeply-experienced recon battalions fielded by the Axis mechanized divisions? Herr believed that they could in rough terrain, and both sides certainly sought to deploy infantry units capable of operating in the mountains (Moroccan goumiers and Nepalese Gurkhas on the Allied side, German mountain troops for the Axis). If nothing else, the appearance of American troops on horseback would have surprised the Germans.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Order of Battle

Germany Order of Battle
Heer
  • Mechanized
United States Order of Battle
Army
  • Motorized

Display Errata (2)

2 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!