Panzer Grenadier Battles on January 16th:
Panzer Grenadier #50 - Red Vengeance Sinister Forces #12 - Red Vengeance
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Chaos on the Massif
Cassino '44 #9
(Attacker) United States vs Germany (Attacker)
Formations Involved
Germany 1st Fallschirmjäger Division
Germany 90th Panzergrenadier Division
United States 34th "Red Bull" Infantry Division
Display
Balance:



Overall balance chart for Cass009
Total
Side 1 5
Draw 0
Side 2 1
Overall Rating, 6 votes
5
4
3
2
1
3.83
Scenario Rank: 98 of 598
Parent Game Cassino '44
Historicity Historical
Date 1944-02-07
Start Time 08:00
Turn Count 24
Visibility Day
Counters 94
Net Morale 0
Net Initiative 0
Maps 1: CassUR
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 114
AAR Bounty 220
Total Plays 6
Total AARs 0
Battle Types
Hill Control
Meeting Engagement
Rural Assault
Surprise Attack
Conditions
Off-board Artillery
Randomly-drawn Aircraft
Smoke
Illumination
Scenario Requirements & Playability
Cassino '44 maps + counters
Introduction

This scenario combines Scenarios Seven and Eight into one large battle.

Conclusion

Display Order of Battle

Germany Order of Battle
Fallschirmjager
Heer
  • Misc
  • Towed
Luftwaffe
United States Order of Battle
Army

Display Errata (5)

5 Errata Items
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 527

Strongpoints are single step units and can be eliminated with X results like any other single step unit.

(Shad on 2010 Dec 15)
Overall balance chart for 527

The standard mix of strongpoints may be downloaded from Avalanche Press:

http://www.avalanchepress.com/German_Strongpoints.php

This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games.

(plloyd1010 on 2012 Feb 01)
Overall balance chart for 527 Strongpoints are affected by the terrain in their hex just like any other unit. Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex. They may not dig in or benefit from entrenchments.
(rerathbun on 2014 Apr 21)
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