Panzer Grenadier Battles on January 16th:
Panzer Grenadier #50 - Red Vengeance Sinister Forces #12 - Red Vengeance
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Graziani's War: Martini's Echelon
Conquest of Ethiopia #16
(Defender) Italy vs Ethiopia (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for COOE016
Total
Side 1 0
Draw 0
Side 2 0
Overall Rating, 0 votes
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Scenario Rank: --- of 598
Parent Game Conquest of Ethiopia
Historicity Historical
Date 1936-01-13
Start Time 17:30
Turn Count 16
Visibility Day & Night
Counters 146
Net Morale 1
Net Initiative 0
Maps 4: 84, 86, 90, 91
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 241
AAR Bounty 220
Total Plays 0
Total AARs 0
Battle Types
Enter & Exit
Kill Them All
Meeting Engagement
Conditions
Terrain Mods
Scenario Requirements & Playability
Conquest of Ethiopia maps + counters
Introduction

A portion of Bergonzoli’s column, headed by Colonnello Martini, split off from the main force toward Ddei Ddei Wadi, aiming to deny the important wells at Bogol Magno to the enemy. Martini’s men collided with a sizable Ethiopian force and a spirited engagement commenced.

Conclusion

Martini managed to defeat the brave enemy attack, but he failed to exploit his success. He halted his force a kilometer from the Ddei Ddei Wadi because a huge noise led him to think that enemy reinforcements were arriving. Actually, the Empress had sent a small fleet of trucks to rescue Ras Destà and his entourage, including the Belgian advisor Lieutenant Frère. The next day Martini received reinforcements and Bergonzoli assumed command. For the next two days, the general patiently and relentlessly cleared the wadi with the constant help of the Regia Aeronautica, who employed chemical weapons. These aerial attacks annihilated Ras Desta’s flocks of livestock (a source of both sustenance and prestige), demoralizing his huge force and forcing them to fight for every scrap of food and water. The ensuing engagements were pathetically one-sided, pitting Bergonzoli’s motorized columns against the starving, hiding Ethiopian troops. The bombastic fascist propaganda and Graziani’s postwar memoirs tried to paint this extermination as a series of “battles.” While Graziani’s use of chemical weapons is rightly condemned by most, his use of airpower to deliver “shock and awe” and his efficient use of logistics to keep his force supplied with fuel, food, and ammunition despite the austere environment are to be admired. On January 20th, Graziani’s victorious forces entered the town of Neghelli, from which Mussolini created a title of Marquis for the general. This propagandized success paled in reality to the difficulties experienced by Marshal Badoglio on the northern front.

Additional Notes

The Strategic Movement rule is mandatory for this scenario (4th Edition optional rule)


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

Ethiopia Order of Battle
Ethiopian Imperial Army
Imperial Irregulars
Sefari
  • Foot
  • Leader
Italy Order of Battle
Regio Corpo di Truppe Coloniali
Regio Esercito
  • Foot
  • Mechanized
  • Motorized
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