Panzer Grenadier Battles on February 23rd:
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Târgu Frumos: The First Battle Scenario 3: Mobile Defense
Broken Axis #5
(Defender) Germany
(Defender) Romania
vs Soviet Union (Attacker)
Formations Involved
Germany 24th Panzer Division
Romania 7th Infantry Division
Soviet Union 16th Tank Corps

Overall balance chart for BrAx005
Side 1 3
Draw 0
Side 2 2
Overall Rating, 6 votes
Scenario Rank: 106 of 609
Parent Game Broken Axis
Historicity Historical
Date 1944-04-09
Start Time 11:00
Turn Count 20
Visibility Day
Counters 90
Net Morale 0
Net Initiative 1
Maps 2: 102, 104
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 162
AAR Bounty 220
Total Plays 5
Total AARs 0
Battle Types
Delaying Action
Enter & Exit
Hill Control
Kill Them All
Road Control
Anti-infantry Wire
Off-board Artillery
Severe Weather
Scenario Requirements & Playability
Broken Axis maps + counters

With Botoshany in their hands, the Soviet 2nd Ukrainian Front had a clear path down the excellent paved road to Târgu Frumos. With that town in their hands, the Soviets could outflank the German defenses of Jassy; prisoner interrogations had revealed that the Axis planned to make a stand there. Marshal Ivan Konev believed that if his troops struck quickly they could take the Germans from their northwestern flank and roll them up, destroying the 47th Panzer Corps and much of the German Eighth Army.


Colonel General Otto Wöhler of the German Eighth Army knew that the Romanian 7th Infantry Division could not deal with the Soviets now assaulting it, so he quickly dispatched a small mixed-arms battle group from 24th Panzer Division to their aid. The Germans struck the attacking Soviets' open right flank, and after heavy fighting forced them back almost to Podu Iloaiei, nearly 15 kilometers. While not as good a result as Wöhler desired, this prevented the Soviets from reinforcing their infantry fighting at Târgu Frumos, buying the Germans another day to deal with the situation there.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Germany Order of Battle
Romania Order of Battle
Soviet Union Order of Battle
Army (RKKA)
  • Motorized
  • Foot
  • Mechanized

Display Errata (5)

5 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Errors? Omissions? Report them!