El Dia de la Raza
Blue Division #19
|(Defender) Spain||vs||Soviet Union (Attacker)|
|Soviet Union||189th Rifle Division|
|Spain||262nd Infantry Regiment|
|Overall Rating, 3 votes|
|Scenario Rank: --- of 588|
|Parent Game||Blue Division|
|Maps||2: 11, 20|
|Layout Dimensions||56 x 43 cm
22 x 17 in
|Kill Them All|
|Scenario Requirements & Playability|
|Battle of the Bulge||maps|
|Road to Berlin||maps|
The Blue Division's last action came just a few hours before its commander, Gen. Emilio Esteban Infantes, officially turned over its sector to two German divisions. A few days later the troops would be on their way home to Spain, except for a handful who remained as the Blue Legion. Detecting the Spanish switch, the Soviets launched a final attack to bid adios to the mercenaries and seize an important rail junction before the new units could consolidate their hold.
The pre-dawn attack failed to catch the Spanish by surprise, and they ended their commitment to the Eastern Front with another defensive success. Within five days the first trainloads of veterans had started on their way back towards the Peninsula; with the Allies successful on all fronts, wily dictator Francisco Franco was not going to be caught with his troops still serving under the swastika.
|2 Errata Items|
The reduced direct fire value in Kursk: Burning Tigers is 4-4.
(plloyd1010 on 2015 Jul 31)
Kommissars never get morale or combat modifiers. Ignore misprints.
(Shad on 2010 Dec 15)
|And they all fall down!|
Soviet forces enter during the night from the east. This allows them to get very close to the RR before the fighting starts. Early action saw the Spanish easternmost positions get swamped and overrun but the Soviets who took a quick 6-1 step lead in casualties.
The Soviets used a three pronged attack and made progress through the woods in the south. In the middle they were unsuccessful, but in the north, aided by decent OBA captured the much of the Railroad. They reached their minor objective quite easy and then focused on combining all their force against the town.
The Casualty Count was climbing rapidly and soon only a handful of Spanish forces remained, but these proved to be very difficult to crack. The Spanish had some good attacks of their own and the Kommissar began executing troops, aiding the Spanish cause. Another Soviet hrudle was the lack of leaders who kept dying or deserting. For a few turns they had no leader who could safely spot for OBA against the Spanish mortars despite having multiple INF platoons firing with direct fire!
In the end the Spanish held out in the town and actually pursued the Soviets in the south to get them off the railroad, but there were still a few too many.
Final casualties saw the Spanish lose 19 of 20 INF steps(!), half their HMGs and guns. Soviets lost 30 of 40 INF steps and half their HMGs.
Scenario Rating: 2/5 - Major kill fest. Victory objectives push each side to succeed via genocide. Forces actually feel quite balanced, and without the early Soviet good fortune, this could have swung the battle the other way, although I suspect the Soviets are favoured.