Alaska's War #10
|(Defender) United States||vs||Japan (Attacker)|
|Japan||Adak-Attu Occupation Force|
|United States||7th Infantry Division|
|Overall Rating, 8 votes|
|Scenario Rank: 435 of 598|
|Parent Game||Alaska's War|
|Layout Dimensions||88 x 58 cm
35 x 23 in
|Kill Them All|
|Scenario Requirements & Playability|
|Battle of the Bulge||counters|
Having lost most of their officers breaking through the American lines, the surviving troops of the Adak-Attu Occupation Force slowed briefly, apparently to consider how best to end their attack (and with it, their lives). Spotting an isolated encampment of the American divisional engineer battalion, they raced towards it with new screams of fury. But engineers are always ready for anything.
The Japanese charged wildly up the hill, but the engineers were ready for them and shot down most of them before they got into the encampment. A wild close-quarters fight ensued in which all the attacking Japanese were killed. Of the approximately 2,400 defenders of Attu, only 29 prisoners were taken.
|Knee Deep in Nowhere|
I gave this scenario a variable. I rolled the dice to see if the Japanese found the trail. They didn’t, and rolled a 6 for six hexes away. Most of the scenario involved the Japanese mired in the muskeg, only getting close to the hill in the final three turns. The US by then had LOS and brought fire on the slowed Japanese. The Japanese suffered several disruptions and were unable to even disrupt a single US unit. US victory.
|Second Time’s a Charm.|
The Japanese, in my second play of this scenario, did find and advance down the track to the hill. The US got some fortunate rolls, disrupting a couple Japanese platoons as they made up the hill. The Japanese high morale enable them to recover and then assault the US units. The crazy Japanese Assault values made the rest a forgone conclusion. The US did recover several demoralized units on the last turn, but not near enough to get victory. Japanese win.
|Fanaticism has its merits!|
American engineers set up on high ground, but dispersed to individual hexes. The Japanese come roaring up a trail through the muskeg in the early arctic dawn trying to fight themselves to death.
Oddly, and awesomely, the JPN player scores a VP if he loses a leader during an assault!
In my game I played the Japanese and stayed on the track through the muskeg as long as possible, then assaulted up the hill from the flank.
My trusty opponent, Liverpool Dave, was slow to consolidate his engineer platoons from the initial setup's dispersal and was never able to present a cohesive front.
In assault after assault I tore right through him.
So, with an almost certain +4 column shift for every single assault, you can see how the Japanese will just blow through the engineers unless they run into a 3 platoon stack & leader that's dug-in and has first fire... something my opponent failed to organize before it was too late.
Japanese Steplosses - 1
American Steplosses - 11
Absolute Japanese Victory!
|Alaska’s War, scenario #10: Engineer Hill|
I can’t get enough of this supplement. I know either you love this one or hate but I love the big open spaces with low unit counts, lots of movement and I can really imagine those desert maps as Alaska’s Aleutian Island terrain. When I saw this scenario, I thought it would be an easy American victory but reading the scenario special rules I said maybe not.
Visibility is very low so the Japanese closed the Americans until the last two hexes. When they are adjacent, they must assault per special rule #5 and they get additional modifier for Banzai attach in assaults, plus higher morale, plus Japanese nationality, plus having leader, plus Engineer if it’s include in the assault. The Americans must blast them before they assault but even when this happens they recover fast with a 9/8 morale. But sides took high casualties for the amount of units involved but the Japanese came out on top with the victory. This one surprised me.
|Alaska's war #10 Engineer Hill or A little goes a long way|
The Allies set up on the east slope of the hill and dig in as the Axis approach from the east across the muskeg. The Axis suffer a number of units becoming mired and several more failing their forced march die rolls. This disjointed the Axis advance. Only one Axis stack was able to reach the now dug in Engineers. When it got there it assaulted at first opportunity. This assault was successful in eliminating four Allied steps over several turns as the Allies fed units in to replace those lost and demoralized. Eventually time ran out. At that point the Allies had lost four steps and the Axis only one. Game over. Axis victory despite the fact that only this one Axis stack had reached the hill. The rest were still struggling to come up through the muskeg. But it didn't matter the Axis had scored enough to win. A little had gone a long way.
This completes the Alaska's War scenario set. The arctic conditions were terrible. They were as much an enemy as the opposing forces were to each other. You don't hear about any veterans' tours going back to Attu. They're not going back and neither am I!
|GI's Were Just a Bump In The Road|
Americans set up in semi-circle facing road. Japanese advanced along road until parallel with US lines. Japanese then advanced adjacent to Americans and withstood the very inaccurate fire. Japanese then systematically assaulted each hex and eliminated all opposition and easily won the scenario. Although this turned out to be a major Japanese victory, it would be worth trying again to see if the Japanese can win it again so easily.