Alaska's War #9
|(Defender) United States||vs||Japan (Attacker)|
|Japan||Adak-Attu Occupation Force|
|United States||7th Infantry Division|
|Overall Rating, 4 votes|
|Scenario Rank: --- of 588|
|Parent Game||Alaska's War|
|Layout Dimensions||88 x 58 cm
35 x 23 in
|Enter & Exit|
|Scenario Requirements & Playability|
|Battle of the Bulge||counters|
With the end near, Col. Yasuyo Yamasaki of the Adak-Attu Occupation Force gathered all of his able-bodied men for one final assault on the Americans. Apparently ordered to kill as many Americans as possible, the troops came out of their defenses screaming wildly with their officers waving swords. Though not really expecting a Japanese surrender, the reaction did catch the Americans somewhat by surprise.
The colonel apparently died in this first attack, along with a fair number of his men. But the survivors broke through the American lines and surged on to attack surprised rear-area elements. Still suffering from the cold and inadequate protection, the Americans reacted slowly while the Japanese - warmed by the last of their alcohol stocks as well as better winter gear - killed as many surprised GIs as they could and ran on up the valley.
|Alaska’s War, Scenario #9, Yamasaki's Attack|
Setup for the Americans and entry for the Japanese was critical. This was a very enjoyable scenario. The setup restrictions, the special rules for both the scenario & the module made this one play out very close. The Japanese needed ten American steps eliminated before they could exit off the West side of the board, to continue the Banzai into the rear area troops. They also need twice as many victory points to win this battle. It’s doable, after my first play but in my game, the Japanese fell a little short and the Americans won this battle, even if the Japanese did score more victory points, just not twice as many.
The Americans are spread thin over a large area and have limited stacking in the initial setup, so the Japanese must close fast, kill 10 steps and head for the exit before the Americans can consolidate their forces, but with this terrain, the American will have a slow time moving units together, so anything can happen. The smoke markers were just to mark the hill elevation, which really wasn't needed, as they were pretty much just the different color shades on the existing map. Stay out off the Muskeg/light tan hexes if you can, unless you are on the main Track running through it.
Alaska's War adds two new terrain types; Arctic Hills & Muskeg. Tracks are also a little different.
Also, some interesting rules for Cold Weather & Alaska Scouts.
Setup for the Americans and entry for the Japanese is very critical.
|Alaska's War #9 Yamaski's Attack or Shoe on other foot|
With the road being the quickest way across the board the Allies set up in depth three lines deep across it and within four hexes of it. Since the Axis has to eliminate ten steps before they can attempt to exit the board, they must go where the Allies are. So they attack down the road. But the strongest Axis attack comes in the arctic hills to the north, forcing those Allied units South of the road to abandon their positions and cross the muskeg to get in front of the Axis advance. The Axis had good initial success eliminating seven Allies steps in the first hour. Over the next several turns the Axis continued the advance but were beginning to take losses. By 2345 losses mounted for both sides. In addition, the Axis were not able to make any headway down the road. Over the next several turns Axis losses further mounted. Despite now having eliminated 12 Allied steps they themselves had lost 15 and the Col. had been eliminated. It only got worse for the Axis after that. The Axis still had made no progress down the road and had lost several steps in the process. The advance through the arctic hills was hampered by the now arriving Allied units from the foxhole lines south of the road. A number of Axis steps were lost approaching existing foxhole positions in the arctic hills north of the road. One of these positions was eliminated by the Axis but it was not enough. By 1130 it was all over. No Axis steps had left the board's west edge and 30 Axis steps had been lost to the Allied 14. Allied victory. Lt. O'Bannon completes the campaign with 11 leadership points with which he adds one point to his morale level making him now a 9-0-1 Lt. He is not promoted on the die roll. So now he advances to Kwajalein then Leyte and finally Okinawa. If he lives.