Panzer Grenadier Battles on December 17th:
Arctic Front Deluxe #6 - Stalin's Giants Elsenborn Ridge #6 - Twin Villages: The First Night
Battle of the Bulge #12 - Fuller's Counterattack Little Saturn #7 - Buying Time
Battle of the Bulge #13 - The Missing Company Little Saturn #8 - The End of Hope
Battle of the Bulge #14 - Clervaux Little Saturn #9 - Scraping the Barrel
Battle of the Bulge #17 - Fuhren II Little Saturn #10 - Fighting Withdrawal
Battle of the Bulge #20 - The Greyhounds: 17 December Winter Soldiers #1 - Fuel Stop: Bullingen
Elsenborn Ridge #5 - Collision
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Squeezing Jarmin
Alaska's War #8
(Attacker) United States vs Japan (Defender)
Formations Involved
Japan 303rd Independent Infantry Battalion
United States 7th Infantry Division

Overall balance chart for AlWa008
Side 1 1
Draw 2
Side 2 1
Overall Rating, 4 votes
Scenario Rank: --- of 588
Parent Game Alaska's War
Historicity Historical
Date 1943-05-17
Start Time 05:15
Turn Count 22
Visibility Day
Counters 38
Net Morale 0
Net Initiative 0
Maps 1: AK3
Layout Dimensions 88 x 58 cm
35 x 23 in
Play Bounty 148
AAR Bounty 156
Total Plays 4
Total AARs 2
Battle Types
Road Control
Hidden Units
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Afrika Korps maps
Alaska's War book
Battle of the Bulge counters
Guadalcanal counters

The American assault on Jarmin Pass continued for several days with little progress. The Japanese slipped from position to position, and even with the landing of more of the 7th Division's artillery the advance could not be resumed. But the American success at Moore Ridge freed up troops from Northern Force, which attacked from the opposite side of the pass.


The Japanese could not hold against an attack from two directions, and with the Northern Force's advance the pass no longer held much strategic value. The Japanese began to slip away unseen, and withdrew back toward Chichagof Harbor undetected by the Americans.

Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
United States Order of Battle
Marine Corps
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Display AARs (2)

Alaska’s War, scenario #8: Squeezing Jarmin
Author JayTownsend
Method Solo
Victor Draw
Play Date 2011-04-21
Language English
Scenario AlWa008

*These Alaska’s War scenarios are fast playing because there is a lot of movement and a low unit count, so I enjoy playing them for a change as they give you a total different feel then the usual PG scenarios.

*In this one, the Americans have two forces, one that enters from the south and one from the north and they must keep the trail clear of undemoralized Japanese that are in range of direct fire of that trail. The Scout unit quickly headed down the trail to flush out hidden Japanese units and served this purpose well but took a step loss in the process. The North Battle Group of Americans cleared their section of enemy units and had to join up with the South Battle Group of Americans to help them out, as more Japanese units were concentrated there. This provide to be very time consuming and in the end one disrupted Japanese Infantry unit was still in Direct-Fire range of the Trail cancelling the American victory, by maybe one turn, so it became a very close Draw, even though the Japanese lost 9 steps to the Americans 4 steps. Visibility, cold weather and terrain slows thing way down.

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Alaska's War #8 Squeezing Jarmin
Author PatC
Method Solo
Victor United States
Play Date 2011-04-29
Language English
Scenario AlWa008

The Axis set up dug in at center board where the road comes closest to the trail. As the Allies approached the Axis occupied the trail and dug in right under the guns of the Axis foxhole line in the nearby arctic hill hexes. When the Allies approached the Axis could not fire at all of the units that were coming foward. Because of this the Allies were able to get next to the Axis positons in good strength. The Allies then were able to wear down the Axis positions with close in direct fire causing step losses, disruptions and demorializations. During this exchange of fire the Allies got the best of it. They then began to assault the now weakened Axis positions. It was a slow process but by the end of the game only three Axis steps still were on the board and all were pushed beyond direct fire range from the trail. The Axis lost 12 steps and the Allies four. No Axis units were on the track. Allied major victory. The Allies were finally able to bring their full firepower to bear on Axis positions because of the attack from two directions which was made possible by the trail. When that happens the Axis have little chance except to try to make it expensive for the Allies.

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