Operation BREVITY: Sidi Azeiz
Afrika Korps #46
|Australia||6th Divisional Cavalry Regiment|
|Britain||1st King's Royal Rifle Corps|
|Britain||2nd Royal Tank Regiment|
|Germany||33rd Reconaissance Battalion|
|Germany||5th Panzer Regiment|
|Italy||102ª Divisione Fanteria Motorizzata "Trento"|
|Italy||62º Reggimento Fanteria Motorizzata "Sicilia"|
|Italy||V Battaglione Bersaglieri|
|Overall Rating, 3 votes|
|Scenario Rank: --- of 573|
|Parent Game||Afrika Korps|
|Maps||3: AK1, AK2, AK3|
|Layout Dimensions||174 x 129 cm
69 x 51 in
|Enter & Exit|
|Scenario Requirements & Playability|
|Afrika Korps||maps + counters|
On the left wing of the British advance into Libya was the Support Group with its mix of A9, A10 and A13 cruisers. Preceded by a screen of light tanks, they intended to penetrate deep enough into the Axis positions to compel the frontier forces to withdraw.
The British advance north included several long-range tank duels in the morning. By the afternoon the objectives had been taken more due to the German and Italian willingness to retreat than anything else. The Axis retreat was only tactical and no long-term gains were achieved except the British occupation of Halfaya Pass.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|6 Errata Items|
Other: In the first sentence replace "Map 2" with "Map 3".
(campsawyer on 2010 Apr 29)
All Bren carriers should have a movement value of 7.
Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.
Ignore the direct fire values.
The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.
(plloyd1010 on 2016 Jul 25)
All SPW 251s have an armor value of 0.