Operation BREVITY: The Scots Guards
Afrika Korps #30
|Britain||1st Durham Light Infantry|
|Britain||22nd Guards Brigade|
|Britain||2nd Scots Guards|
|Britain||4th Royal Tank Regiment|
|Germany||15th Motorcycle Battalion|
|Italy||8º Reggimento Bersaglieri|
|Overall Rating, 8 votes|
|Scenario Rank: 273 of 607|
|Parent Game||Afrika Korps|
|Layout Dimensions||88 x 58 cm
35 x 23 in
|Scenario Requirements & Playability|
|Afrika Korps||maps + counters|
Badly disrupted by the German-Italian offensive, the Western Desert Force nonetheless quickly planned for a counter-attack to relieve the Tobruk garrison, an offensive they named "Operation Brevity." British generals hoped to clear the frontier and secure Halfaya Pass. One of the three elements advancing out of Egypt on the morning of the 15th was composed of the 13 Matildas of the 4th Royal Tank Regiment's C Squadron and the whole of the 2nd Scots Guards Motor Battalion. At daylight they suddenly appeared at the perimeter of the 8th Bersaglieri Regiment's position at the upper end of the pass.
The attack caught the garrison as they turned out for breakfast. The Germans fled their positions, but the Bersaglieri held their ground. The Italian anti-tank gunners fought especially hard, but after some heavy fighting and the loss of 7 Matildas, the Guards overran the Italians. For once showing appreciation to his allies, Rommel recommended that the Bersaglieri commander, Col. Montemurro, receive the Iron Cross First Class. "The German soldier astonished the world," he wrote, "but the Bersaglieri astonished the German soldier."
|AFV Rules Pertaining to this Scenario's Order of Battle|
|3 Errata Items|
All Bren carriers should have a movement value of 7.
Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.
Ignore the direct fire values.
|In Time For Tea|
A great face to face game. The British Desert Army had to push hard to try and win in 18 turns. They managed to wedge between the Germans and Italians quickly. The Germans in turn tried to attack the British left flank, but the British had back their AT guns. The German armored cars and Pzr IIs were caught in a crossfire between the forward British tanks and AT guns and destroyed. The Italians had no answer for the combined infantry/Matilda attack on their main position. Assaults and surrenders doomed the Italians. British win.
|Afrika Korps, scenario 30: Operation Brevity – The Scots Guards|
Back to the Desert! Just a quick AAR on this one, The Italians with some help of a small German Battalion on mixed units must defend hex 1810 area. The British attack with their first combat group right away and more British & Australian reinforcements arriving on turn 9 of an 18 turn game. Either side can also win by enemy steps eliminated but the British can also win by area control. The surrender rule is in effect.
The Italians are all dug-in around hex 1810 and those Matilda start to look like they will just surrender the Italian to victory when the Germans reinforce the Italian positions to make a much better fight of it and cancel out the surrender rule. The MK Vlb is too weak of a light tank to get close and is quickly lost to a lowly PZ II & a 47mm AT gun. After that it’s a slugfest, assaults start to happen and even the strong Matilda’s are easily lost in this type of combat. The British get the reinforcements on turn 9 but in the end, this helped the Allied player attacked more areas, both sides had already achieved their step loss victory conditions. The Axis needed to knock out 7 enemy steps and had taken out 12 Allied steps, where the Allies needed to take out 20 or more Axis steps or control the 1810 hexes and three hexes surrounding it, they took out 25 enemy steps but did not control the 1810 areas. Both sides win, resulting in a draw.