Panzer Grenadier Battles on February 21st:
An Army at Dawn #34 - Kasserine Pass: Duel at Dawn Nihon Silk #3 - Koepang, Day Two
An Army at Dawn #35 - Kasserine Pass: The Reports Were Wrong South Africa's War #3 - Battle on the Equator
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Winter Fury 1: Mökhö
Arctic Front #2
(Defender) Finland vs Soviet Union (Attacker)
Formations Involved
Finland 11th Separate Infantry Battalion
Soviet Union 155th Rifle Division

Overall balance chart for AFro002
Side 1 2
Draw 0
Side 2 0
Overall Rating, 2 votes
Scenario Rank: --- of 607
Parent Game Arctic Front
Historicity Historical
Date 1939-12-07
Start Time 10:00
Turn Count 18
Visibility Day
Counters 55
Net Morale 1
Net Initiative 0
Maps 2: 3, 4
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 152
AAR Bounty 163
Total Plays 2
Total AARs 1
Battle Types
Urban Assault
Off-board Artillery
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Arctic Front counters
Eastern Front maps + counters

Outnumbered Finnish defenders desperately tried to halt the advancing Soviets pushing toward Ilomantsi. At the village of Mökhö, the Finnish area command ordered the line held at all costs. Waves of Soviet troops came forward after a punishing artillery barrage.


ERP 11 fought with fanatic desperation, but the Soviets pressed forward with their own determination. After hours of savage fighting, the battalion fell back against orders. The road to Ilomantsi lay open.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Finland Order of Battle
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (2)

2 Errata Items
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

An Open Space
Author Matt W
Method Solo
Victor Finland
Play Date 2012-09-16
Language English
Scenario AFro002

The terrain is what sets this scenario apart from many of the others in the Arctic Front series. It isn't that the woods are actually deep woods and that clear terrain is actually normal woods. That happens all the time. It is that there is a clear space in the forest. This permits the Soviets to move and the Finns to have clear fields of fire.

The Finns set up on the western edge of the open space and along the road between the two towns. They make no attempt to defend the eastern town whatsoever feeling that such a defense would spread them too thin. The Soviets advance directly towards the western town and decide to use their entire force, with the proviso that any forces rebuffed in the assault will then be detailed to take the eastern town as it is undefended.

As expected the Soviet advance is rudely met and losses occur but a surprising thing happens, the Sovets make many of their morale checks and are able to break the Finnish line on the western edge of the open space. They advance on the town but do not have a sufficient number of surviving leaders to move enough forces forward to be able to take the entire town. The scenario ends with the Soviets contested the southern portion of the town but with a reasonable number of Finns holding them back.

Over the summer I read some American Civil War history and focused on a study of the battle of Chickamauga which also centered around fighting for the few open spaces in a seemingly limitless forest. The fight for this open space was very reminiscent of those descriptions.

I give this one a "3" because, in the end, it just seems as though the task is slightly out of the capability of the Soviets. A couple more turns or one more leader in the mix might balance this one out completely. Still a fun romp through the forest with a nasty fight in the open space.

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