Rear Guard Defense
Arctic Front Deluxe #39
|(Attacker) Finland||vs||Germany (Defender)|
|Finland||Border Jager Brigade|
|Germany||169th Infantry Division|
|Overall Rating, 2 votes|
|Scenario Rank: --- of 586|
|Parent Game||Arctic Front Deluxe|
|Layout Dimensions||43 x 28 cm
17 x 11 in
|Scenario Requirements & Playability|
|Arctic Front Deluxe||counters|
|Airborne - IE||counters|
|Battle of the Bulge||maps|
|Road to Berlin||counters|
The Soviet Petsamo-Kirkenes offensive complicated Finnish efforts to drive the Germans out of their country. South of Ivalo, a rear guard dug in at the so-called "Schutzwallstellung" to protect the flank of their retreating XIX Mountain Corps to the north. The Germans had had years to prepare fall-back positions, and as the Finns advanced into the German zone they quickly discovered an extensive network of German fortifications all over Lapland.
The Germans fought off the Finnish assault, which does not seem to have been pressed with their usual vigor: no one wanted to be the last man to die in Finland's last war. After two days of fighting, the Germans pulled back from their fortified bunkers, leaving behind their weapons, ammunition and equipment - much of which is still present over 60 years later.
|4 Errata Items|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
(plloyd1010 on 2015 Jul 31)
Strongpoints are single step units and can be eliminated with X results like any other single step unit.
(Shad on 2010 Dec 15)
The standard mix of strongpoints may be downloaded from Avalanche Press:
This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games.
(plloyd1010 on 2012 Feb 01)
Strongpoints are affected by the terrain in their hex just like any other unit.
Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex.
They may not dig in or benefit from entrenchments.
(rerathbun on 2014 Apr 21)
|Who Sez Engineers Can't Fight?|
Germans set up all units in a line near the crossroads hex. Finns entered and attacked the ends of each line and quickly eliminated those German units. They then moved in on the entrenchment hexes and faced stiffer opposition. One of the entrenchment hexes was assaulted, but proved very costly. The Finns exited the assault and maneuvered into position to attack one of the entrenchments. The game then stalemated as both sides traded 7 rolls and did no damage to each other. With three turns to go the Finns broke the stalemate by rolling boxcars then snakeyes in attacks on the crossroads entrenchment, killing all the occupants. The remaining reduced Finnish engineer unit occupied the entrenchment before the adjacent Germans could get to it. The Germans then assaulted the hex before it could be reinforced but the engineers held on until the reinforcements came. The Finns won a convincing 25-9 victory, but it could have gone the other way just as well if the Germans had had a couple good dice rolls at the right times. Of course that can probably be said about most very small scenarios. All in all a fun scenario worth playing again.
|Minor Finnish Victory|
The Germans placed one ENT in the crossroad hex (HMG + 75mm) and another ENT two hexes away (HMG + INF). Two groups of 2xINF act as mobile defensive partners for these bastions. The 50mm and the 2xSP's were placed farther away simply to lure Finnish units away to deal with them.
Action was very intense: the first OF roll for the Germans was a 12 on the 11-col. Sisi go home. Whilst using some units to "hold" the German-held ENT at the crossroads, the Finn's set to attack the other ENT. Again, OF is devastating (a 2X result), but, the Finn's get adjacent; survive, amazingly, the 30-col DF attack next turn (as Germans got initiative), and in they go. Thus begins the typically slug fest in an ENT held by a high morale defender. Whilst full strength Finns held a 9 morale, German first fire that killed a step, took away not just Finnish assault strength, but cost them the "morale bonus". So essentially the Finns had to make due with the LDR + ENG cancelling the ENT bonus. The Germans rolled well, though, on 18 or 13 col assault first fires and bled the Finns down though eventually, that ENT fell.
German VPs: 7 Finnish steps lost + 2 (ENT held) + 2 (crossroads held)= 11 Finn VPs: 11 German steps + 2xSPs + 4 (ENT captured) = 15
Sufficient for a Minor Finnish Victory.