Panzer Grenadier Battles on November 24th:
Invasion of Germany #39 - Huchlen Town Panzer Lehr #26 - Rauwiller Bump and Run
Panzer Lehr 2 #25 - Roadblock at Ischermuhl Panzer Lehr #27 - Prompt Response
Panzer Lehr 2 #26 - Rauwiller Bump and Run South Africa's War #10 - Gialo Oasis
Panzer Lehr 2 #27 - Prompt Response Siege of Leningrad #7 - Voibokalo Station
Panzer Lehr #25 - Roadblock at Ischermuhl West Wall #9 - Huchlen Town
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Battle Group Bjorkmann
Arctic Front Deluxe #30
(Attacker) Finland vs Soviet Union (Defender)
Formations Involved
Finland Panssaridivisoona "Marshal's Fist"
Soviet Union 30th Tank Brigade
Soviet Union 63rd Guards Rifle Division
Display
Balance:



Overall balance chart for AFDx030
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
4
Scenario Rank: --- of 586
Parent Game Arctic Front Deluxe
Historicity Historical
Date 1944-06-26
Start Time 00:00
Turn Count 30
Visibility Day & Night
Counters 101
Net Morale 1
Net Initiative 1
Maps 3: 10, 17, 18
Layout Dimensions 84 x 43 cm
33 x 17 in
Play Bounty 142
AAR Bounty 220
Total Plays 1
Total AARs 0
Battle Types
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
Arctic Front Deluxe counters
Battle of the Bulge maps
Road to Berlin maps + counters
Sinister Forces counters
Introduction

With the Finnish lines disordered and panic breaking out both in the ranks and among the generals, Marshal Mannerheim relieved Maj. Gen. Paavo Paalu of 18th Division and placed the division's remnant under command of the Armored Division. The Armored Division's commander, Maj. Gen. Ruben Lagus, protested that he knew nothing of either the infantry division or local conditions and urged the Marshal to restore Paalu. Eighteenth Division got its commander back with orders to cooperate closely with Lagus, but the damage to morale and confidence had been done. When Col. Sven Bjorkmann's tank-supported jägers went forward shortly after midnight, they did so without the infantry division's assistance.

Conclusion

Despite the confused situation, the elite Finnish light infantry made the difference and pushed the Guards back at a heavy cost in casualties. Finnish artillery gave excellent support, and by daylight the original line of resistance had been restored. But this was only a temporary reprieve.

Additional Notes

Finns use 1 x Pz 747r (reduced; use German SS piece)


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Order of Battle

Finland Order of Battle
Army
  • Motorized
Soviet Union Order of Battle
Army (RKKA)
Guards
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Errors? Omissions? Report them!