Panzer Grenadier Battles on January 16th:
Panzer Grenadier #50 - Red Vengeance Sinister Forces #12 - Red Vengeance
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Parmi's Devils
Arctic Front Deluxe #24
(Attacker) Finland vs Soviet Union (Defender)
Formations Involved
Finland 21st Separate Battalion
Finland 4th Infantry Division
Soviet Union 367th Rifle Division
Display
Balance:



Overall balance chart for AFDx024
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
2
Scenario Rank: --- of 598
Parent Game Arctic Front Deluxe
Historicity Historical
Date 1942-02-07
Start Time 05:00
Turn Count 28
Visibility Day
Counters 80
Net Morale 0
Net Initiative 2
Maps 2: 12, 18
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 132
AAR Bounty 163
Total Plays 1
Total AARs 1
Battle Types
Urban Assault
Conditions
Off-board Artillery
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Arctic Front Deluxe counters
Battle of the Bulge maps
Eastern Front counters
Road to Berlin maps
Introduction

The Soviet Maaselka offensive in January 1942 made substantial gains only in the sector of the 367th Rifle Division. When other Red Army formations failed to keep up with its advance, the exposed unit became a tempting target for the Finns. Despite Marshal Mannerheim's resolve to end offensive operations (over 100,000 Finnish soldiers were slated for furlough), the high command approved an attack. To hedge the risk of casualties, the corps command gave the lead role to the 21st Independent Battalion, a unit of Finnish prisoners formed by Maj. N. Parmi. After several desertions by Finnish Communists, Parmi sent his political prisoners back and replaced them in the ranks with hardcore criminals he called "qualified killers."

Conclusion

Soviet ski troops had improved their skills greatly in the two years since their disastrous performance in the Winter War, but their small contingents were scattered among the vulnerable rifle divisions. The Red Army troops inflicted serious casualties on the Finnish attackers, particularly the expendable felons. But the division suffered terrible losses of its own, only narrowly escaping adding its number t those Soviet formations that disappeared in the dark forests of Finland and Karelia.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Finland Order of Battle
Army
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized
  • Towed

Display Errata (2)

2 Errata Items
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 981

Propeller-driven APC on skis (aerosan). Treated as Foot units for movement purposes.

(rerathbun on 2011 Feb 26)

Display AARs (1)

Finns Overwhelming
Author KirkH
Method Solo
Victor Finland
Play Date 2009-07-22
Language English
Scenario AFDx024

Soviets set up in towns on board 18 and in curved area of board 12. Finns entered from center of board and moved toward center. Soviets held them off for half the game but with heavy losses. Finns then began advancing toward board 18 already having enough points to win a major victory. The Finns cleared out the few remaining Soviet units on their way to the large town. Once at the town they surrounded it, but as the game ended they had yet to penetrate the Soviet defenses. In the end the Finns scored an overwhelmng 44-7 victory by eliminating 40 Soviet steps with the loss of only a single step. The Soviets could possibly make a better game of it by concentrating their forces more, especially near the towns on board 18, but it will still be a struggle. That being said, still a fun scenario to play solo.

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