Panzer Grenadier Battles on February 21st:
An Army at Dawn #34 - Kasserine Pass: Duel at Dawn Nihon Silk #3 - Koepang, Day Two
An Army at Dawn #35 - Kasserine Pass: The Reports Were Wrong South Africa's War #3 - Battle on the Equator
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Road to Ilomantsi
Arctic Front Deluxe #2
(Defender) Finland vs Soviet Union (Attacker)
Formations Involved
Finland 11th Separate Infantry Battalion
Soviet Union 155th Rifle Division

Overall balance chart for AFDx002
Side 1 3
Draw 2
Side 2 1
Overall Rating, 6 votes
Scenario Rank: 424 of 607
Parent Game Arctic Front Deluxe
Historicity Historical
Date 1939-12-07
Start Time 10:00
Turn Count 28
Visibility Day & Night
Counters 55
Net Morale 1
Net Initiative 0
Maps 2: 10, 9
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 123
AAR Bounty 163
Total Plays 6
Total AARs 1
Battle Types
Road Control
Urban Assault
Off-board Artillery
Severe Weather
Terrain Mods
Scenario Requirements & Playability
Arctic Front Deluxe counters
Battle of the Bulge maps
Eastern Front counters

Outnumbered Finnish defenders desperately tried to halt the advancing Soviets pushing toward Ilomantsi, an important crossroads town dominating one of the few good roads in central Finland. At the village of Mökhö, the Finnish area command ordered the line held at all costs. Waves of Soviet troops came forward after a punishing artillery barrage.


The 11th Battalion fought with fanatic desperation, but the Soviets pressed forward with their own determination. After hours of savage close-quarters fighting, the Finnish battalion fell back against orders. The road to Ilomantsi lay open. If the Finns were to stop the Soviets, they would need to use more innovative tactics.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable

Display Order of Battle

Finland Order of Battle
Soviet Union Order of Battle
Army (RKKA)
  • Mechanized

Display Errata (2)

2 Errata Items
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Attacca e fuggi.
Author maverik
Method Solo
Victor Finland
Play Date 2013-11-04
Language Italiano
Scenario AFDx002

Setup: I finlandesi si schierano sulla mappa 9 a ridosso del bosco, l'idea è quella di sfruttare la loro migliore capacità di movimento per una strategia attacca/ e fuggi. Le unità poco mobili (MG) vengono tenute in difesa degli esagoni di città. I russi da parte loro pianificano di avanzare lentamente cercando di occupare le migliori posizioni possibili a ridosso della citta. L'artigleria Sovietica si occuperà di colpire il più violentemente possibile le unità finlandesi in difesa della città prima dell'assalto finale.

Game : L'avanzata sovietica è lenta, i finnici si lanciano in sporadici attacchi con qualche risultato. I carri sovietici non riescono a fare più di tanto, devono rimanere sul chi va la' per evitare assalti veloci finnici. Le unità russe crollano facilmente causa il loro basso morale e recuperano con difficoltà. I finlandesi assaltano unità russe, colpiscono duro per poi ritirarsi esponendosi al fuoco FREE all'uscita del Hex di assalto. Ma i nordici con un alto morale e migliori comandi evitano grosse perdite con facilità.

I russi si portano a ridosso della città e iniziano uno spietato bombardamento che infligge però non molte perdite. Unità finlandesi in avanscoperta minacciano costantemente le unità sovietiche che continuano a avere lente ma continue perdite. Dopo circa 20 turni di gioco il russo ha ottenuto ben poco e si ritira dal campo di battaglia.

Le unità finlandesi con il loro alto morale e il miglior comando respingono l'attacco sovietico.

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