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River Fleets

River Fleets boxcover
Designers Rouleau,
Game Type Expansion
Format Spiral bound
Release Date 2016-12
Availability In Print
Scenarios 11
Counters 68
Counter Type Laser-cut
Maps 2
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Expansion Rank: --- of 74
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Status Owned by 3% Played by 0% AAR'd by 0% Medaled by 0%
Rank 98th of 99 TBD TBD TBD
Expansion Game Requirements & Playability
11/11 River Fleets

Overall balance chart for River Fleets
Side 1 0
Draw 0
Side 2 0
box back

The First Great War ended in December 1916 with Wilson’s Peace, a negotiated settlement that left all parties vaguely dissatisfied (except those no longer called on to die by the millions). The Second Great War erupted in August 1940, with Serbian, Russian, French and Italian armies attacking the Central Powers in a naked grab for territory and power.

Armies and fleets were not the only forces the aggressors deployed. Along the broad Danube River, the Austrian flotilla fought to keep their Serbian enemies from pushing upstream into the heart of the Monarchy. The armored riverine warships, known as monitors, featured heavy guns and thick armor, in effect small battleships maximized for the river environment. But Serbia had built its own fleet of river vessels, as had their ally, Romania.

River Fleets introduces these armored warships to Panzer Grenadier. It’s part of our Second Great War setting. There are 68 new playing pieces: 20 double-sized river monitors, and 48 standard-sized ones for smaller craft plus troops and leaders. There are also two new 11x17-inch maps showing the beautiful blue Danube in its full watery glory. Plus you get a set of 10 scenarios to use them (that’s as many as some publishers will give you in what they call a “complete” boxed game). River Fleets is a pretty-much self-contained Panzer Grenadier supplement. You'll need a rulebook, charts and markers from any Panzer Grenadier game.

Note: There is no 'Box Back blurb' for River Fleets. The above is from the game description at

box back map map

Display Scenario List (11)

Display Order of Battle

Austria-Hungary Order of Battle
Kaiserliche undKkönigliche Kriegsmarine
Romania Order of Battle
Forțele Navale Române
Serbia Order of Battle
  • Towed

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • River Vessels: see Rule 15.2 ~ 15.22

Display Nations (3)

Nations at War - Scenario Appearance Percentages

Display Battle Types (6)

Display Conditions (6)

PG-HQ Library > Games > River Fleets
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