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Lions of Finland

Lions of Finland boxcover
Designer Bennighof
Game Type Expansion
Format Spiral bound
Release Date 2001-10
Availability Out of Print
Scenarios 10
Counters 84
Counter Type DIY
Maps 0
Immortalize yourself as the first member to complete this game!
Overall Rating, 13 votes
5
4
3
2
1
3.62
Expansion Rank: 25 of 73
Popularity: Ownership & Activity
Status Owned by 4% Played by 2% AAR'd by 2% Medaled by 0%
Rank 89th of 98 81st of 91 80th of 87 TBD
Expansion Game Requirements & Playability
10/10 Lions of Finland
10/10 Eastern Front
4/10 Road to Berlin
2/10 Airborne - IE
1/10 Red Warriors
Display
Balance:



Overall balance chart for Lions of Finland
Total
Side 1 5
Draw 5
Side 2 3
box back

Lions of Finland was the very first non-boxed-game item done by Avalanche Press. It was a giveaway promo for a game sale. If you bought two games, you got Lions for free. It came with ten scenarios and printed counters on label paper for you to mount and cut out.

AP originally planned to make about 50 copies, but ended up needing hundreds, so they knew they had a successful formula for expansions.

Note that this game is entirely playable with either the Arctic Front or Arctic Front Deluxe counter sets.


Display Scenario List (10)


Display Order of Battle

Finland Order of Battle
Army
  • Mechanized
  • Motorized
Germany Order of Battle
Heer
  • Misc
  • Towed
Soviet Union Order of Battle
Army (RKKA)
  • Motorized
Guards
  • Mechanized

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Errata (9)

9 Errata Items
Errata item for rerathbun

In the scenario book, all references to a Soviet 81mm should read 82mm.

(rerathbun on 2012 Feb 23)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 527

Strongpoints are single step units and can be eliminated with X results like any other single step unit.

(Shad on 2010 Dec 15)
Overall balance chart for 527

The standard mix of strongpoints may be downloaded from Avalanche Press:

http://www.avalanchepress.com/German_Strongpoints.php

This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games.

(plloyd1010 on 2012 Feb 01)
Overall balance chart for 527 Strongpoints are affected by the terrain in their hex just like any other unit. Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex. They may not dig in or benefit from entrenchments.
(rerathbun on 2014 Apr 21)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)

Display Nations (3)

Nations at War - Scenario Appearance Percentages
Finland
100%
Finland
Soviet Union
90%
Soviet Union
Germany
30%
Germany

Display Battle Types (5)


Display Conditions (4)

PG-HQ Library > Games > Lions of Finland
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