Panzer Grenadier Battles on October 23rd:
Arctic Front #15 - Siberian Stand Go for Broke #25 - Raw Courage
Go for Broke 2 #5 - Hill 529 Guadalcanal #20 - Diversion I
Go for Broke 2 #24 - A Questionable Move Kokoda Campaign #30 - Epilogue Scenario 1: Clearing Goodenough Island
Go for Broke 2 #25 - Raw Courage Kokoda Trail #24 - Clearing Goodenough Island
Go for Broke #5 - Hill 529 Siege of Leningrad #4 - North of Kirishi
Go for Broke #24 - A Questionable Move
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Indian Unity

Indian Unity boxcover
Designer Bennighof
Game Type Expansion
Format Bound / PDF
Release Date 2010-10
Availability In Print
Scenarios 10
Counters 165
Counter Type Laser-cut / DIY
Maps 0
Tour Veterans
Indian Unity Tour of Duty Ribbon
Overall Rating, 47 votes
5
4
3
2
1
3.4
Expansion Rank: 43 of 74
Popularity: Ownership & Activity
Status Owned by 11% Played by 6% AAR'd by 5% Medaled by 3%
Rank 68th of 99 50th of 92 51st of 89 4th of 48
Expansion Game Requirements & Playability
10/10 Indian Unity
9/10 Eastern Front
7/10 Cassino '44
4/10 Road to Berlin
1/10 Elsenborn Ridge
1/10 Desert Rats
Display
Balance:



Overall balance chart for Indian Unity
Total
Side 1 18
Draw 2
Side 2 14
box back

When Britain pulled out of India in 1947, giving way to independent India and Pakistan, 565 semi-independent "princely states" had to choose their future course. The largest, Hyderabad, refused entry to the new Indian Union as its ruler, the Nizam Osman Khan, desired either independence or union with Pakistan. India's new rulers, particularly Deputy Prime Minister Sardar Patel (the "Iron Man of India") would not tolerate such a large Muslim state wholly within Indian territory, and ordered the Indian Army to conquer Hyderabad.

After months of tension, the invasion jumped off on 13 September 1948. Hyderabad mustered 22,000 regular troops and about 200,000 Razakar militia. The Hyderabadis fought hard, but India's superior numbers and weaponry made the difference. The Nizam surrendered on the 17th, and signed the Instrument of Accession joining Hyderabad to India.

Indian Unity is a supplement for the Panzer Grenadier system based on the actual battles that took place between India and Hyderabad in September 1948.


Display Scenario List (10)


Display Order of Battle

Britain Order of Battle
Army
  • Motorized
  • Towed
Gurkha Order of Battle
Army
Hyderabad Order of Battle
Army
  • Mechanized
Razakars
  • Foot
India Order of Battle
Army
  • Misc
  • Motorized

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Armored Trains: see Rule 15.2 ~ 15.22

Display Errata (5)

5 Errata Items
Scen 6

The Indian Army does not have 25 pdr guns. Use British 25 pdrs from Cassino '44.

(rerathbun on 2010 Dec 04)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 1121

Armor value should be 0.

(Shad on 2010 Dec 16)
Overall balance chart for 1122

All Stags have an armor value of 1.

(Shad on 2010 Dec 15)
Overall balance chart for 282

All Stags have an armor value of 1

(Shad on 2010 Dec 16)

Display Nations (4)

Nations at War - Scenario Appearance Percentages
Hyderabad
100%
Hyderabad
India
100%
India
Gurkha
50%
Gurkha
Britain
20%
Britain

Display Battle Types (10)


Display Conditions (7)

PG-HQ Library > Games > Indian Unity
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