Panzer Grenadier Battles on June 26th:
Arctic Front Deluxe #30 - Battle Group Bjorkmann Eastern Front #16 - Heavy Tank Attack
Beyond Normandy #1 - Cheux Go for Broke 2 #10 - First Action
Beyond Normandy #2 - St. Mauvieu Go for Broke #10 - First Action
Beyond Normandy #3 - Operation Epsom, The First Day Hammer & Sickle #24 - Big Red One
Beyond Normandy #4 - The Odon Bridges Iron Curtain #4 - Big Red One
Beyond Normandy #5 - 227th Brigade Takes Over Pusan Perimeter #4 - Ch'unch'on Day 2
Beyond Normandy #6 - St. Manvieu Counterattack Pusan Perimeter #5 - The Korangp’o-ri Position
Beyond Normandy #7 - St. Manvieu Counterattack II Pusan Perimeter #6 - Chaos at Uijongbu
C&CV2: The King's Officers #18 - War in the Hedgerows: Operation Epsom, 1944 Panzer Grenadier #31 - The Brandenburgers
Eastern Front #14 - The Brandenburgers Panzer Grenadier #41 - Zelva
Eastern Front #15 - Zelva Saipan 1944 #28 - Death Valley
PG-HQ Library > Games > Invasion 1944
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Invasion 1944

Invasion 1944 boxcover
Designers Perryman,
Rouleau,
Ward
Game Type Standalone
Format Boxed
Release Date 2016-07
Availability In Print
Scenarios 24
Counters 176
Counter Type Die-cut
Maps 2
Immortalize yourself as the first member to complete this game!
Overall Rating, 30 votes
5
4
3
2
1
3.5
Standalone Rank: 11 of 23
Popularity: Ownership & Activity
Status Owned by 7% Played by 4% AAR'd by 4% Medaled by 0%
Rank 77th of 98 67th of 91 64th of 89 TBD
Display
Balance:



Overall balance chart for Invasion 1944
Total
Side 1 9
Draw 2
Side 2 14
box back

TBD

box back map map

Display Scenario List (24)


Display Order of Battle

America Order of Battle
Army
  • Mechanized
  • Motorized
  • Towed
Germany Order of Battle
Fallschirmjager
  • Towed
Heer
  • Mechanized
Luftwaffe
  • Foot
  • Motorized

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Errata (4)

4 Errata Items
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display Nations (2)

Nations at War - Scenario Appearance Percentages
Germany
100%
Germany
America
100%
America

Display Battle Types (8)


Display Conditions (7)

PG-HQ Library > Games > Invasion 1944
Errors? Omissions? Report them!