Panzer Grenadier Battles on October 18th:
Conquest of Ethiopia #7 - Graziani's War: Border Corrections Go for Broke #19 - Bruyeres is a Cheese, Right?
Go for Broke 2 #2 - A Trap Not Sprung Red & White #3 - Elblag: Second Line of Defense
Go for Broke 2 #19 - Bruyeres is a Cheese, Right? Counter Attack #62 - Race to P'yongyang
Go for Broke #2 - A Trap Not Sprung
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Go for Broke, 2nd Edition

Go for Broke 2 boxcover
Designers Perryman,
Rouleau,
Ward
Game Type Expansion
Format Book
Release Date 2016-10
Availability In Print
Scenarios 29
Counters 77
Counter Type Die-cut
Maps 0
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Overall Rating, 1 vote
5
4
3
2
1
3
Expansion Rank: 65 of 74
Popularity: Ownership & Activity
Status Owned by 3% Played by 1% AAR'd by 1% Medaled by 0%
Rank 97th of 99 92nd of 92 86th of 89 TBD
Expansion Game Requirements & Playability
29/29 Go for Broke 2
29/29 Elsenborn Ridge
16/29 Liberation 1944
9/29 Invasion 1944
1/29 Fall of France
Display
Balance:



Overall balance chart for Go for Broke 2
Total
Side 1 0
Draw 0
Side 2 1
box back

In February 1942, President Franklin D. Roosevelt issued the first of a series of executive orders that would send over 100,000 American citizens to concentration camps. One year later, a Japanese-American regiment began to form. The 442nd Regimental Combat Team, eventually also including the 100th Infantry Battalion formed in Hawaii, racked up more decorations than any regiment in American military history: 18,143 awards for battlefield valor, including 21 Medals of Honor. This stellar service by the young Nisei (the Japanese term for second generation Japanese-Americans) serves as a meaningful counterpoint to the internment order.


Display Scenario List (29)


Display Order of Battle

Germany Order of Battle
Fallschirmjager
  • Towed
Heer
  • Motorized
Luftwaffe
  • Mechanized
  • Motorized
United States Order of Battle
Army
  • Mechanized
  • Motorized
  • Towed

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Errata (14)

14 Errata Items
Scen 5

Scenario #5 says all German units are from Elsenborn and are Heer. The scenario calls for one German 20mm, but there are no 20mm Heer units in Elsenborn. Solution is to either use a 20mm SS unit from Elsenborn or substitute a 20mm Heer from one of the other games.

(joe_oppenheimer on 2017 Jan 31)
Scen 15

This scenario may require a German PzIVe as a variable reinforcement. Use a counter from Eastern Front.

(GeneSteeler on 2017 Jan 31)
Scen 20

This scenario may require a German PzIVe as a variable reinforcement. Use a counter from Eastern Front. (Reported by Matt W)

(GeneSteeler on 2017 Jan 31)
Scen 23

Note that this scenario requires Map #9 from Battle of the Bulge. It should be placed in the same configuration as the following scenario.

(Matt W on 2017 Jan 31)
Scen 26

The note states that the scenario requires a map from Battle of the Bulge. This is incorrect; the scenario uses a map from Elsenborn Ridge.

(rerathbun on 2017 Jan 31)
Scen 27

The note states that the scenario requires a map from Battle of the Bulge. This is incorrect; the scenario uses a map from Elsenborn Ridge.

(rerathbun on 2017 Jan 31)
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 486

The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.

(plloyd1010 on 2016 Jul 25)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 51

One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter.

(Shad on 2010 Dec 15)

Display Nations (2)

Nations at War - Scenario Appearance Percentages
Germany
100%
Germany
United States
100%
United States

Display Battle Types (10)


Display Conditions (8)

PG-HQ Library > Games > Go for Broke 2
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