Panzer Grenadier Battles on February 20th:
An Army at Dawn #32 - Kasserine Pass: Gore Force Nihon Silk #2 - Koepang, Day One
An Army at Dawn #33 - Kasserine Pass: Egged On
PG-HQ Library > Games > Edelweiss IV
Errors? Omissions? Report them!

Edelweiss IV

Edelweiss IV boxcover
Designer Bennighof
Game Type Expansion
Format Book
Release Date 2013-01
Availability In Print
Scenarios 41
Counters 161
Counter Type Laser-cut
Maps 0
Immortalize yourself as the first member to complete this game!
Overall Rating, 30 votes
Expansion Rank: 53 of 74
Popularity: Ownership & Activity
Status Owned by 9% Played by 5% AAR'd by 5% Medaled by 0%
Rank 76th of 99 54th of 93 52nd of 89 TBD
Expansion Game Requirements & Playability
41/41 Edelweiss IV
27/41 Eastern Front
21/41 Road to Berlin
17/41 Battle of the Bulge
13/41 Afrika Korps
5/41 Desert Rats
4/41 Elsenborn Ridge
4/41 Fall of France
3/41 Red Warriors
2/41 Arctic Front Deluxe
2/41 Sinister Forces
1/41 Arctic Front

Overall balance chart for Edelweiss IV
Side 1 9
Draw 4
Side 2 15
box back

German mountain troops fought on every front except North Africa, compiling an impressive war record (and a few war crimes as well). These elite "mountaineers of the plains" saw action in all sorts of terrain and in all weather.

Edelweiss is a 64-page book supplement for the Panzer Grenadier series, based on the battles fought by German regular army and Waffen SS mountain troops. There are 41 scenarios, each based on an actual battle or situation, plus background on the German mountain divisions and their exploits.

Edelweiss includes 161 laser-cut and mounted playing pieces: 157 of them the standard 2/3-inch square pieces of the Panzer Grenadier series, and four of them double-size monsters. Two are Soviet river monitors, and there are two version of the giant motorized mortar "Karl."

Display Scenario List (41)

Display Order of Battle

Australia Order of Battle
  • Towed
Britain Order of Battle
  • Foot
  • Mechanized
  • Motorized
  • Towed
Finland Order of Battle
France Order of Battle
Armée de Terre
  • Mechanized
Germany Order of Battle
  • Motorized
  • Motorized
Italy Order of Battle
Regio Esercito
  • Motorized
Maori Order of Battle
28th "Maori" Infantry Battalion
New Zealand Order of Battle
New Zealand Army
  • Mechanized
  • Towed
Romania Order of Battle
Soviet Union Order of Battle
Army (RKKA)
  • Motorized
  • Mechanized
  • Misc
United States Order of Battle
  • Mechanized

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Armored Transports: These are not combat units and are therefore not APC's, and they can transport all types of transportable units (5.6) so they are not Prime Movers. They suffer the same vulnerabilities in combat as open-top AFV's (7.61). All are mechanized. (SB)

Display Errata (24)

24 Errata Items
Scen 18

German Order of Battle:

1st Mountain Division Set up first, in any bridge hexes or anywhere west of river. All units that don't set up in town or woods hexes may begin Dug In: 18x MTN, 6x HMG, 2x ENG, 3x 81mm, 2x 75mm IG (Army), 2x Wagon Leaders: 1x Oberst, 1x Major, 4x Hauptmann, 6x Leutnant, 2x Feldwebel Morale: 8/8 Initiative: 2 Off-board artillery: 4x 18

(plloyd1010 on 2015 Feb 01)
Scen 25

Unit types are missing to select for this scenario. German SKI and sledge (Mountain) are not available choices.

(Matt W on 2013 May 07)
Scen 41

The gunboat Zheleznyakov counter is included in the Edelweiss IV countermix but was not available in the units OOB. I entered the only Soviet Navy unit as a placeholder but when the Zheleznyakov is entered into the OOB this item should be replaced.

(Matt W on 2013 Jun 01)
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 855

Two British infantry have their full strengths printed on the back. They should both be "2-3" when reduced.

(Shad on 2010 Dec 15)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 623

In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.

(rerathbun on 2015 Jun 06)
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 501

The Anti-Tank Fire value is 2-4. It was misprinted in Edelweiss.

(rerathbun on 2016 Jan 18)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 486

The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.

(plloyd1010 on 2016 Jul 25)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 49

This unit is interchangeable with the StuH 42. Technically there never was a StuG IIIh. The StuH 42 was a StuG III with the main armament replaced with a modified 105mm howitzer. The StuG IIIh and StuH 42 counters have the same values, so there is no affect on play.

(plloyd1010 on 2015 Jan 30)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 439

All SS 75mm IG guns are direct fire weapons (black), not indirect (white).

(Shad on 2010 Dec 15)
Overall balance chart for 108

This leader should have a morale of "9" and a modifier of "0" instead of the other way around.

(Shad on 2010 Dec 15)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 982

Propeller-driven APC on skis (aerosan). Treated as Foot units for movement purposes.

(rerathbun on 2011 Feb 26)
Overall balance chart for 1284

Strongpoints are single step units and can be eliminated with X results like any other single step unit.

(rerathbun on 2014 Apr 08)
Overall balance chart for 1284 Strongpoints are affected by the terrain in their hex just like any other unit. Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex. They may not dig in or benefit from entrenchments.
(rerathbun on 2014 Apr 21)
Overall balance chart for 896

These units should have a Direct Fire rating of 2-3, just like the RKKA and NKVD counterparts.

(danradz on 2011 May 04)
Overall balance chart for 912

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)
Overall balance chart for 884

All Guards T-34/85 tanks should have AT fire values of 7-7.

(Shad on 2010 Dec 15)

Display Nations (11)

Display Battle Types (13)

Display Conditions (7)

PG-HQ Library > Games > Edelweiss IV
Errors? Omissions? Report them!