Panzer Grenadier Battles on July 27th:
Pusan Perimeter #38 - Hadong Road Junction Panzer Lehr 2 #19 - Prelude to Disaster
Pusan Perimeter #39 - Yongdok Battle Continued Panzer Lehr #15 - Horrors and Heroes
Marianas 1944 #6 - Small Night Actions Panzer Lehr #16 - Hill 183
Panzer Lehr 2 #15 - Horrors and Heroes Panzer Lehr #17 - Once Again Into the Breach, Dear Boys
Panzer Lehr 2 #16 - Hill 183 Panzer Lehr #18 - Feces Hits the Rotating Oscillator
Panzer Lehr 2 #17 - Once Again Into the Breach, Dear Boys Panzer Lehr #19 - Prelude to Disaster
Panzer Lehr 2 #18 - Feces Hits the Rotating Oscillator
PG-HQ Library > Games > Black SS
Errors? Omissions? Report them!

Black SS: Combat in Normandy, June-August 1944

Black SS boxcover
Designers Perryman,
McNair
Game Type Expansion
Format Book
Release Date 2010-09
Availability In Print
Scenarios 35
Counters 165
Counter Type Die-cut
Maps 0
Immortalize yourself as the first member to complete this game!
Overall Rating, 102 votes
5
4
3
2
1
3.52
Expansion Rank: 36 of 73
Popularity: Ownership & Activity
Status Owned by 25% Played by 14% AAR'd by 15% Medaled by 0%
Rank 25th of 99 17th of 91 14th of 89 TBD
Expansion Game Requirements & Playability
35/35 Black SS
32/35 Elsenborn Ridge
20/35 Fall of France
13/35 Cassino '44
13/35 Beyond Normandy
10/35 Battle of the Bulge
2/35 Sinister Forces
1/35 Red Warriors
1/35 Airborne - IE
Display
Balance:



Overall balance chart for Black SS
Total
Side 1 60
Draw 7
Side 2 25
box back

Black SS is a book supplement for the Panzer Grenadier series, with 35 new scenarios depicting the actions of Waffen SS divisions in the fierce fighting against American and British forces in the summer of 1944. There are also 165 new die-cut and mounted playing pieces depicting all of the SS playing pieces found in our Elsenborn Ridge, Road to Berlin and Beyond Normandy games with a black background requested by many fans.


Display Scenario List (35)


Display Order of Battle

Britain Order of Battle
Army
  • Motorized
Germany Order of Battle
Fallschirmjager
  • Towed
Heer
Luftwaffe
Schutzstaffel
United States Order of Battle
Airborne
Army

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Anti-Aircraft Weapon Carrier: apply a -1 modifier to an air attack if within three hexes of the targeted hex (15.14).
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Errata (22)

22 Errata Items
Errata item for campsawyer

Use all leaders for generating leaders for the Black SS scenarios. The letter identifier on the counters are only used with the specific modules.

(campsawyer on 2012 Jan 08)
Scen 3

The first and second sentence of the 9th Infantry Division set-up instructions are mutually contradictory. As the second sentence sounds "boilerplate," I ignored it in favor of the spirit of the first.

(Poor Yorek on 2012 Mar 05)
Scen 7

Scenario Reqs - should list Elsenborn as Counters + MAP (missing)

(mwalbion on 2015 Mar 08)
Scen 11

The confusion rule does not apply for OP fire or trying to recover from demoralization.

(campsawyer on 2011 May 08)
Scen 12

The HMG unit should be replaced with a WPN counter. There are not HMG's in either the Beyond Normandy or the Liberation '44 counter mixes.

(plloyd1010 on 2016 Aug 03)
Scen 32

In the 'special rules' section, reference is made to the SS loss of initiative through casualties and that 'tanks count double'. There are no tanks in the SS OOB and therefore no SS losses count double. Confirmed by M. Perryman 2011/01/15.

(vince hughes on 2011 Jan 17)
Overall balance chart for 865

The "Optional Values" for the 17-Pdr given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity, as shown in one of the two counter images. These are:

5-5 / 8-8 MA 0 (Towed).

(caryn on 2012 May 03)
Overall balance chart for 847

The "Optional Values" for the Achilles---and by extension the Archer---given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

8-5 / 8-8 Full Strength and 4-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 838

The "Optional Values" for the Firefly given in an Avalanche Press Daily Content piece on the 17-Pdr Anti-Tank gun (and printed on a replacement counter sheet Download) are now the Official Ratings, published in games like Cassino '44, Grossdeutschland 1946, and Indian Unity. These are:

5-5 / 8-8 Full Strength and 3-5 / 8-8 Reduced Strength.

(caryn on 2012 May 03)
Overall balance chart for 871

Ignore the direct fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 441

All SS 105mm guns should have white, indirect fire values.

(Shad on 2010 Dec 15)
Overall balance chart for 424

The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 408

The Units in Beyond Normandy were misprinted with a movement factor of 5. The movement factor should be 8.

(rerathbun on 2012 Mar 21)
Overall balance chart for 408

Liberation 1944's counters are mislabeled 'PzIVF2.' The counter's ratings are correct (Armor 5, Move 8, DF 11-6, AT 6-8).

(rerathbun on 2014 Feb 14)
Overall balance chart for 445

Liberation 1944's StuG IV armor and movement ratings are misprinted. They should be Armor 5 and Movement 8.

(rerathbun on 2014 Feb 14)

Display Nations (3)

Nations at War - Scenario Appearance Percentages
Germany
100%
Germany
United States
71%
United States
Britain
29%
Britain

Display Battle Types (8)


Display Conditions (6)

PG-HQ Library > Games > Black SS
Errors? Omissions? Report them!