Panzer Grenadier Battles on November 21st:
Desert Rats #16 - The Panzers Pull Back Desert Rats #19 - The Panzers Return
Desert Rats #17 - The Tomb Of Sidi Rezegh Jungle Fighting #7 - Line Of Departure
Desert Rats #18 - A Pibroch's Skirl South Africa's War #5 - Irish Eyes
PG-HQ Library > Conditions > Anti-infantry Wire
Errors? Omissions? Report them!

Anti-infantry Wire

Panzer Grenadier Headquarters Library Gameplay Condition: Anti-infantry Wire for Panzer Grenadier game series
Details

From Afrika Korps:

Wire markers denote the presence of barbed wire. Until the marker is removed, units entering the hex must expend an additional movement point. To remove the Wire marker, a foot unit must spend an entire turn in the hex doing nothing but removing the wire, or a tank unit can spend 3 movement points to smash the wire (also removing the marker).

Overall Rating, 175 votes
5
4
3
2
1
3.46
Condition Rank: 7 of 15

Display Scenario List (88)

Game Scenario Plays AARs Rating
Afrika Korps 5. Feint 13 5 3.3
Afrika Korps 24. Repulsed at Tobruk 7 2 3.7
Afrika Korps 27. The May Show: Part One 4 0 3.8
Afrika Korps 29. The May Show: Part Two 5 1 3.6
Afrika Korps 32. Ras el Medauuar 6 1 3.2
Afrika Korps 38. Eighteenth Brigade 3 1 3.5
Afrika Korps 42. Widening the Breach 3 0 3.3
Afrika Korps 45. Operation BREVITY: Fort Capuzzo 14 4 3.1
Afrika Korps 46. Operation BREVITY: Sidi Azeiz 6 0 3.3
Afrika Korps 50. Fort Capuzzo 14 3 2.8
Broken Axis 3. Târgu Frumos: The First Battle Scenario 1: Botoshany Crossroads 4 0 3.4
Broken Axis 4. Târgu Frumos: The First Battle Scenario 2: Red Steamroller 2 0 4
Broken Axis 5. Târgu Frumos: The First Battle Scenario 3: Mobile Defense 4 0 3.8
Broken Axis 6. Târgu Frumos: The First Battle Scenario 4: Grossdeutschland Arrives 2 0 5
Broken Axis 8. Târgu Frumos: The First Battle Scenario 6: The King's Division 2 0 3.5
Broken Axis 9. Târgu Frumos: The First Battle Scenario 7: Into the Hun's Teeth 0 0 0
Broken Axis 10. Târgu Frumos: The First Battle Scenario 8: Fist of Iron 1 0 3
Broken Axis 11. Târgu Frumos: The First Battle Scenario 9: Standing Tall at Timisesti 0 0 0
Broken Axis 13. Târgu Frumos: The Second Battle Scenario 2: Spoiling Attack 0 0 0
Broken Axis 14. Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat 1 0 4
Broken Axis 15. Târgu Frumos: The Second Battle Scenario 4: Questionable Effort 1 0 4
Broken Axis 18. Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos 0 0 0
Broken Axis 21. Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town 1 1 4
Broken Axis 23. Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights 0 0 0
Broken Axis 25. Târgu Frumos: The Second Battle Scenario 14: Lines Restored 0 0 0
Broken Axis 26. Târgu Frumos: The Second Battle Scenario 15: Redemption 0 0 0
Broken Axis 28. Tashlyk Bridgehead Scenario 2: Which Bridgehead to Take? 2 1 4
Broken Axis 29. Tashlyk Bridgehead Scenario 3: Easing the Pressure 1 1 4
Broken Axis 30. Tashlyk Bridgehead Scenario 4: Retaking Serpeni 1 0 4
Broken Axis 33. Operation Katja Scenario 1: Commencing Operation Sonja 0 0 0
Broken Axis 34. Operation Katja Scenario 2: Operation Sonja: Day Two 1 0 4
Broken Axis 35. Operation Katja Scenario 3: Commence Operation Katja 0 0 0
Broken Axis 36. Operation Katja Scenario 4: Calculated Risk 0 0 0
Broken Axis 38. Operation Katja Scenario 5: South of Iepureni 0 0 0
Broken Axis 39. Operation Katja Scenario 7: Moimești 0 0 0
Broken Axis 40. Operation Katja Scenario 8: Zahorna 0 0 0
Carpathian Brigade 1. Italian Feint 5 4 2.5
Carpathian Brigade 9. Night of the Bayonets 1 0 3
Carpathian Brigade 10. Rescue at Mekili 0 0 0
Conquest of Ethiopia 2. Prelude: The Wal Wal Incident 4 1 3.5
Desert Rats 20. Shabash Gora Paltan 3 1 3.7
Desert Rats 21. Sidi Omar 2 1 4
DAK '44 8. Rommel Resurgent 1 0 4
Fronte Russo 7. Pavlograd Bridgehead 6 3 3.7
Red & White 1. Crossing the Pasleka River 0 0 0
Red & White 3. Elblag: Second Line of Defense 0 0 0
Red & White 12. Kaliningrad Raid 0 0 0
Red & White 13. Split Them in Two 0 0 0
Red & White 15. Bialystok Defense 0 0 0
Red & White 17. Beat Down 0 0 0
Red & White 20. Northern Pincer 0 0 0
Red & White 22. Closing In 0 0 0
Red & White 27. Kamienna Gora Valley 0 0 0
Red & White 28. Bastion 0 0 0
Red & White 29. Losing Their Grip 0 0 0
Red & White 32. First Stand at Skoczow 0 0 0
Red & White 33. Intersection at Zory 0 0 0
Red & White 34. Steel Thrust 0 0 0
Red & White 37. Envelopment 0 0 0
Counter Attack 33. Breakout Along the Naktong 1 1 0
Counter Attack 71. Battle Game 6: The Great Naktong Offensive 1 1 0
Land Cruisers 2. Shell Game 1 0 2
La Campagne de Tunisie 11. Phoenix: Seven Horrors of War 1 1 2
North of Elsenborn 1. Hoefen-Alzen Ridge 6 2 3
North of Elsenborn 3. Scharnhorst's Line 4 2 2.8
North of Elsenborn 4. Homeland Security 5 3 4.2
North of Elsenborn 5. Restoring the Line 2 1 3.5
Spearhead Division 1. Breaching the West Wall 3 0 5
Spearhead Division 2. Enter the Buffaloes 1 0 4
Spearhead Division 4. All In 1 0 4
Spearhead Division 5. Battle for the Supplies 1 0 4
Spearhead Division 6. Diepenlinchen 1 0 4
Spearhead Division 7. Munsterbusch 1 0 4
Spearhead Division 8. Kottenich 1 0 4
Spearhead Division 9. Bad Road to Hastenrath 1 0 3
Spearhead Division 10. Round Two at Hastenrath 1 0 3
Spearhead Division 11. Scherpenseel 1 0 2
Spearhead Division 12. Back Into the Fray 2 0 4
Spearhead Division 13. It Starts 1 0 4
Spearhead Division 20. Wewer 1 0 3
Spearhead Division 22. The Beast 1 0 4
Spearhead Division 23. Osterode 1 0 4
Spearhead Division 26. Battle Game 1: First Battle of the West Wall 1 0 4
Spearhead Division 27. Battle Game 2: Second Battle of the West Wall 1 0 4
Spearhead Division 28. Battle Game 3: Battle of the Rose Pocket 1 0 4
Spearhead Division 29. Battle Game 4: The Last Offensive 1 0 5
Tank Battles 3. Little Saturn #3: Opening Guns 2 2 3
West Wall 2. Reconnaissance in Force 4 3 3.8

Display Games (15)

PG-HQ Library > Conditions > Anti-infantry Wire
Errors? Omissions? Report them!