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Chaplains in PG
09-10-2014, 02:02 AM,
#8
RE: Chaplains in PG
Tom,

Spot on. The randomness of the leader draw allows some variation or indeed a lot of variation in how the same scenario will play and that is a fantastic inbuilt feature. It means different players may experience a different feeling than another player using the same scenario.

For me, Chaplains and heroes per se are too small at this scale. I could see more sense having for example MP platoon counters in the game that assist road speed movement at say a junction hex. These are at least at the right scale.
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Messages In This Thread
Chaplains in PG - by thomaso827 - 09-03-2014, 02:28 AM
RE: Chaplains in PG - by plloyd1010 - 09-03-2014, 03:33 AM
RE: Chaplains in PG - by Hugmenot - 09-03-2014, 03:37 AM
RE: Chaplains in PG - by thomaso827 - 09-03-2014, 04:37 AM
RE: Chaplains in PG - by armyduck95 - 09-08-2014, 08:47 AM
RE: Chaplains in PG - by thomaso827 - 09-08-2014, 11:53 PM
RE: Chaplains in PG - by thomaso827 - 09-10-2014, 01:01 AM
RE: Chaplains in PG - by vince hughes - 09-10-2014, 02:02 AM
RE: Chaplains in PG - by campsawyer - 09-10-2014, 02:08 AM
RE: Chaplains in PG - by Hugmenot - 09-10-2014, 02:14 AM
RE: Chaplains in PG - by vince hughes - 09-10-2014, 04:12 AM
RE: Chaplains in PG - by Matt W - 09-10-2014, 10:10 AM
RE: Chaplains in PG - by vince hughes - 09-10-2014, 01:20 PM
RE: Chaplains in PG - by armyduck95 - 09-10-2014, 03:21 PM

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