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Village hexes/Guadalcanal
05-13-2014, 04:17 AM,
#6
RE: Village hexes/Guadalcanal
I'll go with the Kokoda/Saipan ruling as it seems reasonable except for maybe the first-fire advantage that being dug-in would enable, as even towns don't provide that. I would suspect that a village would provide a (-1) and block LOS but not be as protective as a town with a (-2) modifier. In no case would I treat it the same as a clear hex. It's not an issue with tomorrow's 'Guadalcanal' ftf match as there are no villages in the 'Zuma Battalion' scenario. Also curious, while on the subject, if in Kokoda or Saipan rules whether a village would give the recovery bonus that towns do?
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Messages In This Thread
Village hexes/Guadalcanal - by Brett Nicholson - 05-12-2014, 11:41 PM
RE: Village hexes/Guadalcanal - by Blackcloud6 - 05-13-2014, 01:22 AM
RE: Village hexes/Guadalcanal - by vince hughes - 05-13-2014, 01:58 AM
RE: Village hexes/Guadalcanal - by campsawyer - 05-13-2014, 03:15 AM
RE: Village hexes/Guadalcanal - by Brett Nicholson - 05-13-2014, 04:17 AM
RE: Village hexes/Guadalcanal - by campsawyer - 05-13-2014, 05:01 AM
RE: Village hexes/Guadalcanal - by Michael Murphy - 05-13-2014, 06:17 AM

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