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Village hexes/Guadalcanal
05-13-2014, 01:35 AM, (This post was last modified: 05-13-2014, 01:42 AM by Brett Nicholson.)
#3
RE: Village hexes/Guadalcanal
(05-13-2014, 01:22 AM)Blackcloud6 Wrote: In Kokoda Trail villages are limiting terrain and block LoS. 1 MP to enter when not moving along a trial is 1 for Foot, 1 for mechanized. For combat a unit in a village s considered to be dug in and it gets that status as soon as it moves into the hex (it does not have to go through the digging in procedure).

I don't know of anything that retro-fitted these rules to Guadalcanal.

Thanks! That clears it up enough. So first fire and (-1) defense modifier for villages? Hope to add 'Kokoda' to the collection soon.
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Messages In This Thread
Village hexes/Guadalcanal - by Brett Nicholson - 05-12-2014, 11:41 PM
RE: Village hexes/Guadalcanal - by Blackcloud6 - 05-13-2014, 01:22 AM
RE: Village hexes/Guadalcanal - by Brett Nicholson - 05-13-2014, 01:35 AM
RE: Village hexes/Guadalcanal - by vince hughes - 05-13-2014, 01:58 AM
RE: Village hexes/Guadalcanal - by campsawyer - 05-13-2014, 03:15 AM
RE: Village hexes/Guadalcanal - by campsawyer - 05-13-2014, 05:01 AM
RE: Village hexes/Guadalcanal - by Michael Murphy - 05-13-2014, 06:17 AM

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