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Rules question: Mire
03-23-2014, 07:44 AM,
#2
RE: Rules question: Mire
(03-23-2014, 06:01 AM)armyduck95 Wrote: This is actually a modern PzG question, but believe PzG has the same Mire rules.
1. can a unit that is mired still fire? Looking at the rules it seems like "Yes", just not move. I ask since they are marked with a "move/Fire" marker and wondered if that precluded activation.

2. Do you start removing the move/fired markers in the admin phase of the same turn the unit became mired? or in the next turn? (looks like same turn)

3. Does a road running through a marsh get the same TEC effect for being marsh or moving into the road hex OR is the road hex considered "clear" ?

I am only going by the PG 4th ed proposal rules, so John would probably be the best to answer. However, from what I have in those rules ( a pre-print model ) here is what I would suggest.

1. Unfortunately, against your suggestion, I'd say no it can not fire. This is because it already has M/F markers on it and the 3 turns it has to spend 'un-miring is the crew out of the vehicle, or part of the crew clearing the problem. Its turn is spent un-miring and that is how 1 x M/F marker comes off per turn.

2. On this one I'd say yes, it comes off in the first marker removal phase. It would have got mired during its activation by moving and getting mired. The marker removal phase comes after all the activations meaning the MOVED/FIRED markers and SMOKE markers are removed. Therefore, I'd suggest so does 1 x M/F marker from the mired vehicle's 3 M/F markers it has on it.

3. Roads - This one is easy and I can answer this one regardles of 3rd/4th ed. For movement. If the road is entered via a road hex, then its movement factor is per road cost. The hex itself is still a marsh hex, so for spotting etc, you use Marsh rules. Roads never determine whether a hex is clear or not, they only change movement through them if entered from another road. For example, a road through a woods hex is still a woods hex and not a clear hex. However, an exception is town. Towns are town hexes regardless of art or road depiction (roads are rarely continuously straight through urban areas).

Another reason is that road art is different through each map set. In EFD/RtB roads through towns are everywhere in all directions, meaning town movement would never be used. In other sets, such as ER, the road is depicted as just going straight through but the rest of 'town' is depicted in building form. Therefore, when moving in town its always 1 MP.
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Messages In This Thread
Rules question: Mire - by armyduck95 - 03-23-2014, 06:01 AM
RE: Rules question: Mire - by vince hughes - 03-23-2014, 07:44 AM
RE: Rules question: Mire - by Airlifter - 03-24-2014, 06:47 AM
RE: Rules question: Mire - by zaarin7 - 03-23-2014, 02:28 PM
RE: Rules question: Mire - by armyduck95 - 03-23-2014, 11:46 PM
RE: Rules question: Mire - by vince hughes - 03-24-2014, 01:37 AM
RE: Rules question: Mire - by armyduck95 - 03-24-2014, 03:38 AM
RE: Rules question: Mire - by vince hughes - 03-24-2014, 06:12 AM
RE: Rules question: Mire - by vince hughes - 03-24-2014, 06:20 AM
RE: Rules question: Mire - by vince hughes - 03-24-2014, 07:58 AM
RE: Rules question: Mire - by armyduck95 - 03-25-2014, 11:08 AM
RE: Rules question: Mire - by armyduck95 - 04-27-2014, 12:55 AM
RE: Rules question: Mire - by vince hughes - 04-27-2014, 06:18 PM

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