I would also like to post AARs for this. So far, I'm loving the game. There is only one printed, so naturally interest is less. Really it is awesome, and I wasn't sure after reading the arty rules. The arty rules actually enhance the game bigtime. It really does feel like an infantry game.
Artillery in infantry attacks.
It puts off me too.
I take that it took very long time to plan it.
May be you could plan four turns ahead instead of the whole scenario. I could live with such a rule ...or something similar.
The idea you start with a four turn plan and in turn 1 you plan for turn 5 ... and so forth.
You could still try to abort a mission and if succesfull you coul plan for 4 turn ahead onward.
Let's see what Mike comes up with.
I like the Arty system for how it affects the game. If you are tricky, you can chanelize the enemy only to switch it up on them later. I think of it almost as if I am writing my battle plan before, all based off of where the arty will be. Of course, never fall in love with a plan!
The IA scenarios I've played so far are outstanding. The fun of this game is on level with RtB or Kursk for me so far.
09-19-2015, 03:22 AM
(This post was last modified: 09-19-2015, 03:26 AM by larry marak.)
Mike B. has indicated the newer releases (3 boxed games on the way) will use a revised artillery rules package...sure would be nice to have an official word designating Mark's or another alternative rules set before the release of the next games.
And I want more Russian Civil War. The Mouse That Roared is great!
As long as arty isn't easy on call like in PG.
I recently picked up "To Hell with Spain" and it rekindled my interest (that and ordering Lawrence), and I really want to get some regular PG played 1st.