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Rank Structure and New APL Games
02-01-2014, 03:16 PM,
#12
RE: Rank Structure and New APL Games
(02-01-2014, 12:28 PM)campsawyer Wrote: Interesting, but I guess I am feeling that I have become more interested in the different ways of playing rather than the accumulation plays. For instance, as of my last few games I have been more interested in the river crossings. All the good, bad and ugly of them. Also I am liking the campaigns,despite the time that it takes to play. The accumulation of plays for ranking, bounty and ribbons has fallen to a secondary concern.

There are twenty-three (23) "Battle Types" identified at PGHQ including river crossing. Of course, most scenarios involve or have descriptors of more than one type, but perhaps one might devise a system of "combat badges" that fit these already defined types. Perhaps there might be a "river crossing badge" in bronze; silver; gold for playing 10; 25; 50 of that type. Ditto for the others (or, perhaps, require larger targets for more common types (e.g. urban assault)).

If tangible "gamification" devices are useful for motivation, perhaps something like this might serve whilst utilizing site infrastructure that already exists?
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Messages In This Thread
Rank Structure and New APL Games - by Poor Yorek - 02-01-2014, 03:27 AM
RE: Rank Structure and New APL Games - by Matt W - 02-01-2014, 04:23 AM
RE: Rank Structure and New APL Games - by Poor Yorek - 02-01-2014, 03:16 PM
RE: Rank Structure and New APL Games - by Shad - 02-01-2014, 11:54 AM
RE: Rank Structure and New APL Games - by Shad - 02-01-2014, 03:45 PM
RE: Rank Structure and New APL Games - by Shad - 02-09-2014, 10:35 AM

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