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4th Edition Rules - comment now or forever shut yer trap!
12-02-2013, 04:28 AM,
RE: 4th Edition Rules - comment now or forever shut yer trap!
I have to say I like the idea of armor being able to move and fire. I've not played a huge number of PG battles but it seems like too often the armor stalemates each other where neither side wants to be the first to move into range and give the other side the first shot. So being defensive and letting armor sit still is better then moving it. It's a 15 min turn, why is it move OR fire? Not sure how much it would unbalance old battles though. I'd defer to Hugmenot for that.

What about the Modern PG rule of being able to assault from 2 hexes out with APC's? I thought that was a interesting rule. If horses can do it it seems that vehicles could.

I really have a hard time with the idea that clear hexes can be seen though for 12 hexes out but once it starts going up hill you can't see into it.

That being said, I enjoy the 3rd Ed rules as they are. Smile

Oh... and I never bought into the ASL system after Squad Leader.

rv
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RE: 4th Edition Rules - comment now or forever shut yer trap! - by richvalle - 12-02-2013, 04:28 AM

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